Recent content by Lee Torres

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    Replacing Thruster Plates

    You could take a step back technologically and go with something like this: http://www.moller.com/ I believe that there are several science fiction rpg settings that make use of "aerodynes" (Cyberpunk 2.0.2.0) and ducted fan-driven lift. http://en.wikipedia.org/wiki/Avrocar Hope that helps!
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    Heavy Gravity Worlders

    Good information! I think I've got enough to move forward with - thanks, everyone, for your time and shared knowledge!
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    Heavy Gravity Worlders

    Okay - here's the big question, and thanks, rust, for posting that response - in the Traveller rules (at least in the playtest 3.2 version - my hardback is at home right now) it says "The maximum level for a characteristic for a human character is 15." That Marc W. Miller is saying (in the T5...
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    Heavy Gravity Worlders

    Good thoughts - what would you increase their maximum strength to? What if you had someone that performed hard manual labor on a high gravity world? While time spent in space would certainly reduce their strength, probably faster than it would impact a standard-g native, if an individual was...
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    Heavy Gravity Worlders

    So, from a "real world" standpoint, I think you've given me a good idea of what it would be like to live on a heavy gravity world, and it's appreciated! From a game mechanics perspective, what are your thoughts? Should the human maximum remain at F, or should heavy gravity add a +1 or +2...
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    Heavy Gravity Worlders

    So, if the Pyrrans were on a 1.8 G world (and I believe Harrison did indicate that they were shorter than average), and the planet had been colonized by humans for several generations, would that tend to counterbalance some of the disadvantages of living on such a world? And when visiting a...
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    Heavy Gravity Worlders

    My question relates to what, specifically, the upper ranges of the strength attribute translate to in "real-world" terms. From some of the preview T5 materials, there's a scale described like this: STRENGTH Str Equivalent 0 Incapacitated. 1 Almost Incapacitated. 2 Very Weak. 3 Somewhat Weak...
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    Jump Space - What does it look like?

    I recall reading somewhere (possibly in a Digest Group Publication) that Jumpspace looks like what you'd see after having thumbs jabbed into your eyes, including the pain. I always liked that, as a depiction of the brain trying (and failing) to translate dimensions beyond our comprehension...
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