I would have though that screens work to prevent the ship being hit (a negative roll modifier) and Armour (if applicable) works to reduce the damage when hit, but thats just my thoughts. It does appear that the fleet combat rules need a un-FUBAR-ing, to use the term above.
I'm interested...
I rather liked the ship summary info in the GDW Battleriders game. I prefer dice to card draw mechanics but beyond that it was a respectable starship combat game.
Tigress Spinal Mount combat example using Standard and Fleet combat rules. I just want to make sure I have this correct.
Using the standard starship combat rules
Meson-15, Factor 11
66,000 Tn with a base of 7500Tn and 20% tech discount = 6000 tn base x 11
6D per factor damage profile...
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