Recent content by kintire

  1. K

    [CONAN] Gods and Demons

    The oracle said to place her kingdom in the hands of the first man she met... and that just happened to be the greatest hero of the age. That's either a divine oracle or a very very very large coincidence... And Olivia's dream had a lot of Iron Statues as circumstantial support! I think this...
  2. K

    Hyborian age Picts

    What exactly are you trying to say? That you prefer to pitch Hyborian Age Picts as the historical ones? Then why the quotes around "proof"? Or are you saying that because you don't want the Picts to be like Amerindians, Howard can't have meant them to be? REH based his Picts on the Amerindians...
  3. K

    Hyborian age Picts

    Technically, there weren't any Picts in pre-roman Britain. With Howard's Picts, the presence of animal totems, Native American style names and the absence of severed heads points strongly to Indians
  4. K

    [CONAN] Magic missiles and other damaging spells

    You say that as if its a fact. The OP is talking about sorcery from the books, and in the books they are described as magic, cast by a wizard (or wizards) the distinction between "Alchemy" and magic is an arbitrary one.
  5. K

    [CONAN] Magic missiles and other damaging spells

    Neither are used by anyone else, ever. They look a lot like spells to me: with material components in the first case, and we have no idea how it was done in the second. If they were alchemical items, everyone would be using them! At the very least, Turan would be deploying that cavalry charge...
  6. K

    [CONAN] Magic missiles and other damaging spells

    . Thugra Khotan would like a word about that! As would the Black Seers
  7. K

    [CONAN] Conan Morality

    I think its always good to actually quote a bit of Howard to ground debates like this: The question of Conan's morality is not static. When in his career are you talking about? He develops over time. In particular when we first see him he is operating on bonds of kin and honour. As his career...
  8. K

    [CONAN] Weapon Speed - A Perfect Rule.

    I have some trouble with weapon speed rules: principally that they add complexity for little reward, and that they get the whole thing backwards. This version finesses the first problem very nicely! Kudos. It falls head first into the second. Anti-Kudos. When a weapon hits someone, two things...
  9. K

    [CONAN] My Spicy Conan Combat Rules

    I think you should be wary about introducing too many dice rolls into combat on a routine basis. You are alright with the ones that crop up when attack=defense because that will happen pretty rarely but if you are rolling a d6 for every attack to decide what the defence will be, for example...
  10. K

    [CONAN] PbP Game active Now

    For an idea of the epicness you are being invited to, go here and view the action! http://www.flickr.com/photos/nialldubh/6023903835/in/photostream/lightbox/
  11. K

    Simulationist Combat

    The most simulationist game as opposed to "extremely complicated and even less realistic" (See Rolemaster) is Riddle of Steel. Caveat, I found it a bit TOO realistic for game continuity. I won't try to describe the system in a board post, but lets just say that those people who think Rolemaster...
  12. K

    [CONAN] The sideways spear....

    http://www.youtube.com/watch?v=JxWA4GPtM6Q
  13. K

    [CONAN] Should Flanking be possible when...?

    No, and the example you quote is a blatant exploit of the successive movment system, and a prime example of why d20 games abandoned facing.
  14. K

    [CONAN] The sideways spear....

    I wouldn't get too focussed on how a weapon is used. Weapons are much more flexible objects than many roleplaying games seem to believe: as Niall syas, spear techniques already include use of the shaft and butt. That d8 damage does not necessarily mean you've stabbed someone with the tip, at any...
  15. K

    [CONAN] Parry and Dodge

    The main purpose of parry and dodge is to intorduce some weaknesses into a character. There are occasions when you can't dodge: confined spaces for example. there are occasions when you can't parry: missiles, large attacks for example. It allows people to use tactics that overcome the enemey's...
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