Recent content by KimmieElise

  1. KimmieElise

    New Thrust Rules or Am I Loosing My Mind?

    Awesome! Thought I was completely loosing it. LOL. Like maybe something I'd dreamed or something. I guess I am not that old yet. I am relieved. LOL. Thanks Matt.
  2. KimmieElise

    New Thrust Rules or Am I Loosing My Mind?

    I thought I saw something a couple of weeks ago about an free update to the Traveller Companion with new space movement rules on Twitter. Now, I can't find it. Have I completely lost it, or is this a thing?
  3. KimmieElise

    Too many rules

    Really, when you consider that D&D in every edition has several large hard backs and that spells are effectively special rules which are invoked by casters the amount of rules is massive compared to Traveller. Rules are always a convenience. The GM/Referee is totally always free to make up...
  4. KimmieElise

    Is the Future Modular?

    Some objects have multiple ways they can be modular. Turrets can be modular in the sense that small ready-made turrets or weapon mounts might be swapped on some vehicles, or the contents of turrets could be swapped. More popular designs might have a wide variety of turrets available. On...
  5. KimmieElise

    Do you pick the adventure before the PCs?

    My approach to campaign design is generally to create factions and NPCs more than anything. I will pick a starting world for the campaign and start detailing in the various factions for each world as my intuition leads. I tend to make sure the factions within the local government are covered...
  6. KimmieElise

    Do you pick the adventure before the PCs?

    I give players options about what type of campaign they want to play before the campaign. If they want to play the classic Free Trader type campaign, and pre-made adventures fit I will run them. If they want a merc campaign and pre-made adventures work, I will run them. Mostly, though I give...
  7. KimmieElise

    Is the Future Modular?

    Who would like to see more modular vehicles and gear in Traveller? So, in my mind the future is a lot more modular. At least, modular for the foreseeable future. It seems to me a lot of vehicles, especially in the civilian sector and certain non-military sectors are going to be a lot more...
  8. KimmieElise

    Some reflections on hand grenades

    This version of Traveller is designed to be very simple and quick to play. Refs totally have the prerogative to add what ever they want.
  9. KimmieElise

    Some reflections on hand grenades

    Keep in mind that as technology increases new and more sophisticated grenades will likely emerge. I can certainly see a frag grenade with some sort of impact fuse, using a protected switch rather than a pin and spoon kinda thing to arm them, and even one's that won't blow up with in X meters...
  10. KimmieElise

    Ship's Locker: Out of the Closet

    And I said this is how I would do something semi-auto or fully auto, which means not a revolver.
  11. KimmieElise

    Ship's Locker: Out of the Closet

    So, first you figure out how a snub pistol would work with hard science. Then you extrapolate how a more complex snub pistol would work. You're not breaking the rules, you're like being creative. So, like here's how I would do a snub auto-pistol. It already works in the rules, we just have...
  12. KimmieElise

    All female crew theme

    First, girls need to feel safe. So, we don't want guys staring at us, making passes at us, etc. That's often number one why we don't play in game stores. While totally not true of every girl, we like interesting relationships. This doesn't necessarily mean romance, but things we can connect...
  13. KimmieElise

    Very Confused on Jump Fuel and distance

    Another solution to your problem, if you are referee, would be to create a service with custom jump ships which clamp onto a smaller ship and make the J-3 in one week. Maybe some J-3 haulers hangout at one end or the other and make X amount per ton to haul ships across the gap and back. Would...
  14. KimmieElise

    Ship's Locker: Out of the Closet

    So far, I wonder if the thinking on snub pistols is kinda off here. I totally haven't read all 61 pages of comments on this thread, but the fact the snub is a suitable zero-G weapon means it has to have virtually no recoil. The thing is, even a small amount of recoil will move a significant...
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