Even something as simple as the wound/vitality system (with crits going straight to wounds) would go a long ways towards adding the scariness back to the system. Just having a chance (even a small one) of going down with every shot is enough to give even seasonsed players pause.
Anyway, there...
Sounds like a great idea to me. d20 Future is very broad and thin - leaving all kinds of room for someone do add depth in a specific area. Personally, I'd love to see a good spaceship construction & combat system.
Actually, I think someone was just trying to be artistic. That's what happens when you don't have proper review mechanisms in place.
If only that were the only sign of poor (or non-existent) editing...
But hey, thanks for trying!
PS: If you could get that avatar thing working on this forum...
I just wanted to add an important note on my chart (quoted above). The d12 for hit location is rolled at the same time as the d20 to determine the hit. And if the d20 is even, the hit is on the right side, otherwise the left.
That's how my chart figures a hit to the left arm as opposed to the...
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