Recent content by Khentar

  1. K

    Bonus to skill checks

    If I read everyone right, it's down to : 1/ Having a +1/+2/+3 bonus is already huge so we don't need more to succeed as the target number for a regular task is 8+ 2/ Traveller is for regular "everyday" people in adventurous situation, not "cinematic people" I understand those assumptions and I...
  2. K

    Buyers Guide?

    I really don't think HG is a must buy. It's just useful when you want to tinker with spaceships. If it's not something you want to do and you take the spaceships you have in the corebook or CSC, you won't use it much. Same with Robots and Vehicles which are less useful imho. The JTAS are a...
  3. K

    Bonus to skill checks

    Thanks for the answer. I'm not talking about the 2d6 curve but about the skill / attribute levels and what they mean. And of course, the stat and the skills aren't correlated. And of course, not everyone is good as its jobs and 2 in a field is "enough". BUT PCs tend to be "better" than...
  4. K

    Buyers Guide?

    I'm sure you will need the Companion, as it gives you much alternate rules you may like. The Central Supply Catalogue is also a must, as it gives you plenty of stuff your players will love. After those 2, it really depends of your needs. I would recommand a setting book to have a playground to...
  5. K

    Bonus to skill checks

    Hello everyone, I'm new to Traveller, even if I have quite a few books from Mongoose. I dabbed a bit in the corerule and found the classic creation process convoluted and giving really poor skilled people with lots of skills at 0/1/2 even for people with several terms who are supposed to be...
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