Recent content by k0k0pelli

  1. K

    Shields with armour

    Expandable shield states So I would say it can act as a normal shield with bonus to parry (including limitations if buckler sized) or as Protection +8 if expanded to boarding shield size.
  2. K

    Psionics Prevention Measures

    Who knows, I would say they displace any non-solid gas or liquid. thunder at the area of departure As far as solids I would argue they either appear in the closest unobstructed area or the teleport fails. I could see the argument towards appearing in a solid being lethal but the power with...
  3. K

    Psionics Prevention Measures

    I would be more worried about psions in diplomacy and spy situations than combat. If I understand things correctly psions of any significant power make a small percentage of the overall Zhodani population. Sure they could be used in direct confrontation but movies aside there is a reason...
  4. K

    Armour vs armour piercing bullets

    Funny I usually use a stunner and carry some blade. Unconscious is generally as effective as dead. and 3d is about as good as any civilian weapon.
  5. K

    Is there a rationale why Grandfather is not worried about the Deepnight Entity?

    Responding more to Elminster than Grandfather but I think it applies to both. Phases of power: * Become strong and take care of things yourself * Become skillful and train others to take care of threats * Become tactical and command others to take care of threats * Become resourceful and direct...
  6. K

    Legality of ship weapons?

    most systems have ships coming in from multiple other systems at unpredictable time intervals and imprecise jump location exit distance. Heck the planets are in orbit around the sun If, for the sake of argument a system has enough resources to cover every potential ship coming in or out of the...
  7. K

    Legality of ship weapons?

    you are thinking one dimensionally 100d limit is not a line, it is a sphere. You would need dozens of fighters out at any time, spread thin. This runs contrary to every description of defense in the books I have reviewed, most notably Drinax. If you want to make that argument why not...
  8. K

    Legality of ship weapons?

    A modified far trader would do fine against an unarmed Far or Free trader so I do not feel it would take as customized a ship as you imply. It is not optimal but definitely could be made to work without a major refit. Maneuver drives would be easy to boost, they do not take that much space and...
  9. K

    Legality of ship weapons?

    I tend to think hijacking would be prohibitively difficult against a well designed ship. Separate passenger zones from control zones etc... Bulkheads and pressurized doors are pretty hard to penetrate without heavy weapons and hopefully you are scanning passengers on the way in. A long con...
  10. K

    Legality of ship weapons?

    I am more inclined to think the Imperium taxes commercial traffic and business at starports and possibly also levies a tax at the planetary govt level where the tax is based on the economic capability of the planet with it being up to the govt as to how to collect it. The reason I tend to think...
  11. K

    Fire Control Question

    yes but could you have 3 shots at +1 or one shot at +2 and another at +1? (This question came up for me recently but I did not bother to ask. I am interested in the answer though)
  12. K

    Would a far/free trader ever use missiles?

    I tend to disagree with the assessment that missiles launched from a fixed mount do not need to obey facing but if we want to debate that can it be on another thread? p.s. if you use the new vector based rules, which I would, then facing does not matter period (missiles or fixed weapons) so...
  13. K

    Would a far/free trader ever use missiles?

    got it, ty. We interpreted the rules differently but if I ever get to play again I will take it into account.
  14. K

    Would a far/free trader ever use missiles?

    Oh yeah, I m more thinking how large a volley would need to be to get through defenses. I chose the escort because it was the smallest jump capable ship focused on combat. We have always added the weapon accuracy DMs for point defense but that may be wrong. 🤷‍♂️ (it did not come up much as...
  15. K

    Would a far/free trader ever use missiles?

    Yes my presumption is an average pirate ship should be able to take out 2-5 missiles per beam laser turret (+4 for beam laser +1-2 for gunner, perhaps another +1-2 for fire control software.) so below 4 there is not a lot of point unless you can launch more salvos than the defending ship has...
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