Recent content by justacaveman

  1. J

    Transhuman traveller?

    My take on Gamma World type mutations is runaway nanotechnology that reacts in unpredictible ways to radiation exposure changing living organisms in strange ways. While unlikely, this would at least be possible (Some of it).
  2. J

    Fear of Decompression -- suit punctures?

    Vacuum Freezing is more like burning.
  3. J

    Transhuman traveller?

    A good book, I haven't read it in a long time.
  4. J

    Transhuman traveller?

    Playing Transhumans would require you to play Demi-god type beings similar to Greek or Norse Gods. No magic, but abilities as far beyond human as magic would be. A completely different sort of game than Traveller. While I agree that cybernetics parts should be more expensive than robotic...
  5. J

    Transhuman traveller?

    When I say expensive, I mean that at TL13 you can buy 10 vicious Combat Robots (Terminator Style) that you couldn't tell from a human being for the price of 1 completely unarmored Cybernetic Arm that only provides a +2 Strength Bonus (With that arm only). And for the price of a Full Body...
  6. J

    Transhuman traveller?

    The limiting factor for cybernetics, is the Cost! Cybernetic enhancements from Supplement 8 are expensive. TL13 Battle Dress boosts both STR and DEX by +4, has a built-in computer, communications suite, and is a sealed enviroment with 6 hours of air. A +3 charactistic augment costs 5 Mcr and...
  7. J

    Robot Confusion

    I found the robot design rules quite straight foward except for the Transportation system rules, and the fact that they didn't define what a Slot can hold. I came up with 5 kg per slot by looking at the new weapons on page 20. I'm even less generous than some of the examples, so I figured that...
  8. J

    Robot Confusion

    I recently picked up Book 9: Robot and I was trying to create a large robotic canine (Large Mastiff Size), and I couldn't create a 4-legged dog sized robot without it coming out so slow that it couldn't outrun a human being, or MUCH heavier than any sort of robotic dog should be. Size 3 erect...
  9. J

    Why not just be a pirate?

    When I first played Traveller our group tried being pirates for a while. We ended up losing money because of repairs from battle damage etc.. We would also do things like accidently destroy the target merchant vessel etc., which didn't help our bottom line at all. We finally decided to become...
  10. J

    Does the CSC make Gauss Rifles over powered?

    I also have a house rule that drops the armour-piercing ratings of weapons by 1 step for every 3 TL's difference (Never goes negative.). This means that lower tech weapons are less effective against high tech armour. For Example: A TL12 Gauss Rifle firing at TL15 armour can only ignore 4 points...
  11. J

    Does the CSC make Gauss Rifles over powered?

    TNE Superdense is apparently tougher than tungsten and makes good hulls, but I don't think it's as dense as Depleted Uranium (I could be wrong).
  12. J

    Does the CSC make Gauss Rifles over powered?

    I have created some variant gauss and laser weapons (about a dozen) of various tech levels, including some semi-auto civilian models for my game. I have a complete write-up that includes stats that I created for the missing 8mm Gauss Sniper Rifle info in CSC. I have it available in several...
  13. J

    Does the CSC make Gauss Rifles over powered?

    IIRC in CT Gauss rounds were described as Jacketed Expanding Bullets with a Penetrating Core, so I always pictured them as a thin shell of stainless steel with a layer of lead surrounding a very strong and dense core. TNE did show gauss rounds as being finned in the Reformation Coalition...
  14. J

    Does the CSC make Gauss Rifles over powered?

    IIRC the Gauss round in FF&S (From TNE) was shown as being 20mm long and weighing 4 grams ( The rule for gauss round length was 5 x the diameter I think.). This would mean that it was made from very dense material.
  15. J

    Supplement 8: Power Armour

    I think small Mecha/Large Power Armour is a useful concept for commando forces that need to deploy without vehicle support. Future versions of of airborne troops will always need to carry more firepower than an individual soldier can carry. However, large Mecha are unrealistic devices with no...
Back
Top