Recent content by JTL109

  1. J

    Playtest Rules 1.1 - Vree

    ----------- The word 'target' was taken to mean a LOS was needed. This position has been changed to simply within 36". My opinion is that this invites abuse of the rules far too much. (As noted in my comments in the original post.)
  2. J

    Abbai Kotha Suggestion (Revised Format)

    ------------- At times the rules have problems with verbage. the Fluff in the writeup is frequently wrong or haa no relationship to the ship in question.
  3. J

    League Of non aligned worlds

    The big plan is hopefully for a League fleet restricted to 2259 and before, AoL roughly as is in the playtest pack for 2259-2261 and ISA for 2262 onwards. ------------ The AoL needs more ships than just those from the show. There is certainly no bias to make any fleet worse than any other...
  4. J

    Playtest Rules 1.1 - Vree

    Why should the scout need line of sight? It possesses very high powered sensors, of a high tech sci-fi nature that are capable of passing through an asteroid field and detecting a ship on the other side. To use a real world analogy ultrasonics will pass through the ground but bullets won't...
  5. J

    Scouts and LOS, Matt S. Please

    An interesting discussion occured during another thread. I was informed that the 'scout' trait does NOT requre a LOS to the target to be used. My position is that the LOS is required because the word 'target' appears in the first line of the third paragraph on page 19. This first line deals...
  6. J

    Stealth and Multiple Scouts

    Or you can redirect on the second scout roll.
  7. J

    Fighter movement ranges and timing...

    -------- I normally do not move fighters with ships, I move them only in the fighter phase. This allows me to position the fighters as I desire, I.E. two fighters that were in escort move to the far left to attack a ship, while two fighters from the center replace those in escort.
  8. J

    League Of non aligned worlds

    ---------- It is unfortunite to say, but too many times I get the feeling that the crusade against the league is based on the desire to maintain a series of fleet that are just easy wins for those that are into the power fleets. Keeping the league down is just a way to make certain that they...
  9. J

    Playtest Rules 1.1 - Vree

    ---------- The remaining EA fighters will deliver between 6 to 10 dice of AP/P/DD to your carrier each turn, only half of your(every other turn) attack will hit, facing 6 dice of interceptors, this is about 9 points every other turn. So, about 20 turns to kill the Poseidon. you get to take...
  10. J

    Playtest Rules 1.1 - Vree

    ---------- Later in the 'scout' (3rd para.) the word 'alternativly' is used to provide an option to 'redirect' fire from other ships (Twin-Link). The problem here is that you must be able to see the target to be able to 'redirect' the fire of the third ship. It would make no sense to say...
  11. J

    Vree Tactics?

    Thanks to all who posted their fleet lists. Comments: Probably the closest to my own fleet is Eldiablito, as I have only just completed my t'zakk this week, and the basis of my fleet has been 2 Xill/Zaak saucers. The rest of the ships are skirmish and patrol.
  12. J

    Playtest Rules 1.1 - Vree

    ---------- I can see how you get to this conclusion, that section is poorly worded. My position: Please see page 19, third paragraph, where it specifically uses the word 'target'. It is rather strange to claim that you are using your sensor arrays on a ship that you are NOT targetting to...
  13. J

    Playtest Rules 1.1 - Vree

    ---------- I actually forgot to adjust the fighters because I was in a hurry. Fighters should go to six and six, because that would be four squadrons of three(not 6 squadrons and fractions).
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