Recent content by johnmarron

  1. J

    New Legend Books Ahoy!

    Is that an official release date? Its really a shame that this book is taking so long to get out. Its a great setting/campaign, and is a perfect fit for Legend. Oh well, I'll just have to wait a little longer... John
  2. J

    Any updates on when Spider God's Bride will come out?

    Pretty much what the title says. I'm looking forward to having the Legend version of SGB. John
  3. J

    Is MRQ2/Legend suitable for campaigns set in MiddleEarth?

    I'm a big fan of MRQ2/Legend, and love it for grittier settings, but for my money, the new Tolkien RPG The One Ring from Cubicle 7 is the best published RPG for running a ME game. It should be in general release by the end of next month. I just started a campaign of it last night and it plays...
  4. J

    First Sign Ups for Wayfarer

    Wonderful news! I think SGB will be great first setting specifically for Wayfarer (assuming that AoT is still coming out under the RQ brand). John
  5. J

    The future

    Definitely not. I'm a Glorantha non-fan, and am interested in the RQ rules to run lots of other settings (both Mongoose and third party published as well as adapted or homebrewed). John
  6. J

    RQII at GenCon?

    I'd also like to find a RQ game at Gencon. I'll be working the Arc Dream booth in the dealer's room, so will mostly be available in the evenings, but could make arrangements for an afternoon game if I knew about it far enough ahead of time. John
  7. J

    Movement Issues

    Hmm, that is a bit fast (wikipedia tells me that average human walking speed is about 4 km/hr, and the elf is moving about 23 km/hr). What if you make it half your move per CA if walking, and your move per CA if sprinting (still slower sprint than the rules now, I know)? That way, a human with...
  8. J

    Movement Issues

    I like the sound of this. I don't know if its realistic in terms of distance vs time in a combat round, but I'm more interested in easier and smoother play than strict realism, so its not a big issue for me. BTW - do you mean that you can move your movement rate in addition to another action...
  9. J

    Using Runequest to run Tribe 8

    I don't have a lot of time to write adventures, so I'm going to use a lot of the metaplot. I'm starting them off with the adventure "Circle and Cell" found here: http://wickedink.spaceanddeath.com/ which I've used to start T8 campaigns with before to good effect. Then we'll go into "Enemy of...
  10. J

    MRQII Questions

    Dan is wise. I like all of his answers. John
  11. J

    Using Runequest to run Tribe 8

    We did character generation for this game last night, and I think the Runequest rules are going to work fine for the setting. Here are the characters we ended up with: Cyrus Filio Auberkin, 18 yo Male Ex-Yagan Flesher who hates the Fatimas but loved his dog (Name TBD), 17 yo Male ex-Joanite...
  12. J

    Combat Maneuver: Tangle

    Are you looking for the CM Entangle (as in, what a whip does)?, because if so, its on page 88 of the core book (top right of the page). John
  13. J

    MRQ Wishlist

    There seems to be a strong connection between archaeology and gaming (I'm one, too) John
  14. J

    Using Runequest to run Tribe 8

    That's a great suggestion on the Elric dream magic, and I even own the book already. John
  15. J

    Using Runequest to run Tribe 8

    Crossposted from RPGNet I had planned to run some Deus Vult for my group once our latest game ended, but what had been planned as a 3-4 session game stretched out into 12 weeks. My gamer ADD kicked in and I lost some enthusiasm for running DV. I was casting about for another setting to use RQ...
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