Recent content by jmpltd

  1. J

    Nuke Lacks Oommph!!

    PEE-Wee nukes. We don't usually play head to head games of SST just scenarios. Many of which are shoot and scoot - take out the plasma bugs that are killing the fleet and then get away before you are all killed in the process. (Lot's of fun no matter which side you play) Where I was headed...
  2. J

    Question on the new cards for SST EVO- PEE-WEE nukes

    Yep - our games are usually 5 by 12 or 5 by 18. Lots of room but we never really use the pts that much- except when designing a secnario to try and have an idea of play balance. Well the understrength nuke in EVO will never really be a problem because there is alway the 1st edition rules which...
  3. J

    Question on the new cards for SST EVO- PEE-WEE nukes

    Like I said when you have 8 to 10 players the one reaction does take less time per trun. Which gets used up trying to get that many players to move all their troops. These are usually new players so we try to keep the pace up as sitting sucks. We actually play a bit of a hybrid of both rules...
  4. J

    Nuke Lacks Oommph!!

    The original Pee wee was perfect - The cards only needs one line added. Rolls that equal or exceed the kill number score two kills (meaning 4 hits) This means that a nuke will take out on average any big bug- especially tankers. (Wroked just fine in the two games we did so far!- really no...
  5. J

    Question on the new cards for SST EVO- PEE-WEE nukes

    PEE-Wee nukes. I don't have the advance rules for BFE - just the basic rules. We don't usually play head to head games of SST just scenarios. Many of which are shoot and scoot - take out the evil plasma bugs that are killing the fleet and then get away before you are all killed in the process...
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