So I have a question about repairing parts of your ship in Traveller. For system's damage it says "A damaged system can be jury-rigged back to functioning, but it will stop functioning again after 1d6 hours. Repairing a damaged system requires an Average Skill check (Mechanic, Engineer, Science)...
Hey friends, I have a quick question I was hoping someone could answer about space combat.
In the Designing Spaceships section, you can buy a ships computer and the Evade software. The evade software states: "The computer reacts automatically to incoming fire, applying a negative
DM of –1. The...
So I had my first play session in Traveller yesterday and while in combat a couple questions came up. I was hoping someone could help. Both have to do with reacting in combat.
First is dodging. The rulebook states that you take a -1DM to all actions and -2 to initiative UNTIL THE NEXT ROUND...
Thanks for all the help and suggestions! I'll have to do some rules modifying to get everything to work out but it looks like it won't take a huge amount work to balance things out.
Also that makes a TON more sense for the Lab ship. I thought that seemed a little nutty...
So I'm planning out a Traveller campaign having never used the ruleset before, and was just wondering if some seasoned players and GMs would have some insight onto what will work well and what will not. My players all have a ton of experience with d20 systems, and a couple of them have played...
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