Recent content by Jack Daniel

  1. J

    Steampunk questions stack

    Yes, thank you, that does help a great deal. It would've been nice if the book had pointed out that talents aren't limited by class; I had been treating them like d20 Modern talents. Still, that does pose a problem for a character who starts in a vocation other than Ecclesiast or Medium, but...
  2. J

    Steampunk questions stack

    Here's something that's confused me: once you've taken a class and chosen your starting vocation, how do you get into a different one? It seems kind of silly to say that if you start as an Adventurer (combatant), you may never become an Aventurer (hunter) or Adventurer (pilot). It's why the...
  3. J

    D&D magic in Steampunk

    As much as I like the OGL Steampunk skill-based magic system, I often find it bogging down the game when the party Occultist wants to cook up a new ritual. Last session, I decided to implement a quick-and-dirty patch that would graft D&D style spell progressions onto the Occultist class in...
  4. J

    [Steampunk] Monks, Assassins, & Paladins

    http://people.ku.edu/~ivan327/pdfs/OglRe03.pdf Just a little addition to make up for what I felt was missing from the available Steampunk classes.
  5. J

    [Steampunk] Martial Artist class?

    I'm just tossing out ideas here, but I do know that my steampunk campaign is in dire need of a martial artist. Vocations are probably pretty easy to come up with (monk, ninja, black belt, mystic), but I'm going to need some help eyeballing the balance aspect. LV BAB F/R/W SPECIAL 1...
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