Recent content by Ian Cooper

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    Rune Integration always necessary?

    How are you handling rune spells and cults in your game then?
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    Cult writeup for Lhankor Mhy?

    Eurmal is covered in HeroQuest's Storm Tribe, though the magic side is the least portable element to MRQ
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    Cult writeup for Lhankor Mhy?

    The HeroQuest product Storm Tribe also has a long write up of the Lhankor Mhy cult, along with other deities of the Storm Tribe (apart from Orlanth and Ernalda who are in Thunder Rebels).
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    Tarsh ?

    At this point it is the Kingdom of Saird, which covers much of Orlanthi Peloria.
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    (Hoprfully) final Orlanthi Question

    I think there are two questions in one here. How are Ralian Orlanthi different to Heortlings and how are Second Age Orlanthi different to Third Age Orlanthi. We do not really know the answer to the first. The Orlanthi have many similarities to the 'barbarian' peoples of northern Europe. While...
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    Orlanthi Marriage Question

    Some things to remember. Your mother comes from another clan. She will have brothers in her birth clan and sisters in your clan, but also in other clans in the area. This extended network of kinship provides opportunities not only to travel ('we're off to see Aunt Griselda') that will lead to...
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    Rune magic in Glorantha

    Out of interest common magic in heroquest is defined by not having an 'Otherworld' origin. It can come from the person themselves (talent) or be a feat, charm, or spell (divine, spirit, or sorcery) provided by a divine entity native to this world. So describing rune magic as magic that is not...
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    Rune magic in Glorantha

    Well if you forced people learning those spells from cults (let's call them Battle Magic in this context for old times sake) to increase their ability for each one individually then you get the balance of this approach being much harder than rune magic. That would then dovetail with Robin's...
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    Rune magic in Glorantha

    Well seeing as it was developed from Greg's writing whereas RQ was shoehorned on to Greg's writing your sense of history is somewhat awry. Well this is an RQ board so I don't really want to get into a debate about HQ. However, we have played it every week for about 5 years without any house...
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    Rune magic in Glorantha

    When Rune Magic was first mooted for MRQ a lot of us pushed back. It just did not fit with a fundamental aspect of Glorantha that everyone has access to magic. The inclusion of runes seemed to make it unlikely that farmers, shepherds, and housewives had useful magic. But we know they do. So a...
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    Languages spoken in the world

    Bear in mind that in the 2nd Age two lingua francas emerge. The godlearners use a language called Tradetalk and the Empire of the Wyrm's Friends use Old Wyrmish. Orlanthi in Dragon Pass and the Holy Country will tend to speak Hendrieki (from the Heortland Orlanthi originally), but those north...
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    Glorantha Errata

    So far I think it holds together pretty well. I am glad to see that someone decided to make Rune Magic a Second Age approach to magic, and note that there is a lot of folk magic about. It seems the most sensible approach to explaining this, which was otherwise quite different to what we know...
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