Recent content by Hoth GM

  1. H

    Simple rules clarification

    Yeah, I was thinking along those lines, as well as contextual how legozhodani put it. Recon just seemed like very intentional situations. The gap I was having a hard time filling is a character not actively searching picking up on something. I'll try and think of an example. Characters are...
  2. H

    Simple rules clarification

    So how about another basic rules question, this one not as solidly set and more up to GM preferences. In other games where you have awareness, perception, spot, or listen checks it makes those situations pretty clear. What do you guys typically do in Traveller for a player to, for example, hear...
  3. H

    Simple rules clarification

    Agreed. We occasionally had jokingly chatted what it would be like to play an all evil character party, but we never did it. I really like how you put it though regarding goals instead of alignment: they don't have to be the same just not opposed. That worked out well for the party in my first...
  4. H

    Traveller Player Locator

    Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Townsville - Ronnke Australia - NSW - Queanbeyan -...
  5. H

    The Vehicle Handbook is Here!

    Preorder placed, email sent. I love having hardbacks for my gaming books, and in my game I provided an upcoming opportunity for the players to upgrade their ship. PDFs are so useful and searchable and I like what I see of High Guard in my PDF version.... but I knew I'd need a hardback High Guard...
  6. H

    Simple rules clarification

    Absolutely, and it all depends on the plan of the campaign. I've run games that require certain types of characters and games that players can create whatever they want; it all depends on the story and setting you're aiming for. 99% of the time its all turned out well and fun, but it didn't work...
  7. H

    Simple rules clarification

    I tried this on the second round of character creation. I made a character with a couple players to get a feel for it (and because it's fun!) before starting a campaign (a couple couldn't make it to the first night). We followed the rules, choosing a table beforehand then rolling. When everyone...
  8. H

    Simple rules clarification

    Can't wait to see everything the Traveller's Companion will deliver. I know this will be one of them.
  9. H

    Simple rules clarification

    That's what we all loved about this system as long time D&D players. Someone's merchant career would fail and they'd end up meeting another player joining in piracy. Another was a law agent who went undercover, and the player who was a pirate saved his skin when his cover was blown. All through...
  10. H

    Simple rules clarification

    Ahh, so you run through the whole process and then at the end see what events you have, see where it lines up with other players terms, and work out the connections then? Well that makes sense! We came up with connections as the events occurred during creation. Thanks for the clarification, that...
  11. H

    Simple rules clarification

    Hey everyone, glad to be a part of the forums now! I enjoyed reading through many of the threads here and am glad to now have an account to take part. Being a longtime GM but new to Traveller with Mongoose 2e, I thought you could help me out with a couple basic clarifications. First, with local...
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