Pretty much. There are plenty of systems I'm not keen on, but trashing them online just isn't my bag. Nor is responding to people who dislike games I enjoy. It doesn't matter who started what, the only behaviour I'm responsible for is my own.
I find system/edition wars pointless. Spending all that time and energy being angry with how other people choose to have fun seems like the ultimate sacrifice to self-defeating futility. I'd far rather be planning and playing games I enjoy than getting jollies out of telling people I've never...
Thanks for the link.
After further consideration I think most early D&D adventures are applicable, at least from a structural perspective. I've never been too enamored of magically replete settings, so its a fortunate coincidence that TSR's output during the late 70s and 80s downplayed that aspect.
I never had the chance to peruse Al Qadim, and given Wizards current pdf policy it's unlikely that will be rectified. Shame really, the Ashton Smith influences sound intriguing.
Looking at my shelf I also see Caverns of Thracia. With a little work I think it'd make an excellent setting for a...
That's an excellent suggestion that I hadn't considered. Now that I think on it Wilderlands would be a great fit, especially when considering some of the more outre sci-fi and Lovecraftian elements that exist on its fringes. I've never interpreted it as being a magically rich world, so there's...
One of the reasons I purchased the Conan RPG was to run adventures in my own S&S themed worlds. Whilst I love REH's Hyborian fiction I tend to use it as a tonally appropriate jumping off point for my own ideas rather than as a setting in its own right.
As a GM I'm a real magpie of ideas, so...
Yeah, I keep forgetting that. :wink:
That said, given the relative paucity of healing I'd still prefer characters to be up and fighting for longer. Comparing starting equipment (i.e. armor) with weapon damage and the likelihood of crits and it seems pretty easy for 1st level guys to be out of...
As someone who started gaming in 1980 with the Moldvay edition Basic Set I can sympathise with your enjoyment of hazardous low level play. That said, the endless cycling through characters that typified my early experiences isn't something I care to repeat today. To each their own.
Interesting responses so far. My gut instinct is to start the PCs at 3rd with maximum hit points. I'm a veteran of TSR's Dark Sun setting, and that always struck me as a good level for competent S&S characters who won't go down in a single fight. As a newcomer to the system I didn't consider...
I was interested in knowing at what character level people typically start their Conan campaigns.
I ask because after reading the rules it seems like first level PCs are a tad fragile.
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