I am not a fan of adding complications to the Traveller rules. One of the things I love is that even with thousands of pages of material. The game can realistically be played with about 4 pages of rules. See Cepheus Quantum. It seems like the purpose of 2nd edition was to simplify the game over...
I will have some more observations later,
If I use the effect as an add to AP vs damage, how is it different than just adding it to the damage roll? Maybe I am not seeing it. say I roll 8 points of damage and I have 4 points of effect. It would be 12 points of damage. Say the target has 8...
I find I can generate a usable skeleton for a short adventure by entering the results from the encounter tables. I do upload the books so it can reference the rules. While not perfect I can modify it to work as a small adventure.
Yeah, I like the reduced service for at least part of the day. It works better for me. Maybe a busy Type A on a hub would be like Vegas that never closes.
Trying to make the existing weapons match a weapon building system is going to be tough since they were built without a system. When they did make a system people complained because the weapons didn't perform the same.
I think RAI, and order of operations favor Mavikfelna, and is probably how I would run it.
It feels like an abuse of a grey area, which is easy to do in Mongoose Traveller.
The heat would still need to go somewhere. My understanding is that even if you could fully insulate the ship 100% it would heat up and become unlivable in short order. Maybe at higher TL you could block or absorb the heat for a time, but it eventually has to be radiated away.
FYI, I do ignore...
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