I had one that snuck on board the ship, but it looked kind of like a cross between a naked Mole rat and a cat with six legs and spit poison so they vented the ship to kill it.
This should all be available at https://travellermap.com/doc/secondsurvey
Some of what you are looking for might be in different versions of Traveller that may not be used in Mongoose or show up in multiple locations depending on the label. Example EX can be Exile Camp in Trade codes or...
This page may have the information you are looking for -
https://travellermap.com/doc/secondsurvey
or
https://wiki.travellerrpg.com/Imperial_Research_Station
or
https://wiki.travellerrpg.com/Research_Station_Eta
No, just the Bandwidth. The Expert 2 and 3 allow more skills to be used at the same time. Not sure I agree with this, as it takes almost no time to swap out a skill. Just ask your GM for a ruling and follow it. As long as it is consistent, I would be good.
There is always a lot of controversy on why the Expert System can give a person the skill at Expert/Level -1 which can give an unskilled person a better skill than a skilled person. The Expert Intellect gets the skill at the same level, Expert -1. I always assume the Intellect System is doing...
Fair point. Mostly pointing out that the concept of retroactive having certain equipment is part of the game so it is not a leap to do it with Connection Skills, and it can arguably make a better narrative.
For your question. I like the idea. Who doesn't like quirks. Standardizing some of them is kind of fun as well. Giving specific models personality traits.
For a minute I thought you were in my PBP LOL!
https://dragonslayer-traveller.com/index.php?n=Main.WagesOfSin
It is my favorite ship.
The Wages of Sin Quirk List
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