With the Drinax Anniversary Edition being written, what would you like to see added or changed?
Let's try to keep the posts short so they get read.
I like bullets.
Rather than making the PCs tougher I would weaken the NPCs. Use the Mook Rule from the Companion where the NPCs are knocked out when their Endurance goes to 0. This gets rid of the slog and makes the combats faster.
Boss NPCs can still be built like the p[layers.
Manned Pilots are a standard Sci-FI Trope. Even if it seems like technology is moving towards drones and automated fighters. keep the manned ships. Of course, YTU mya be different.
Personally, I try not to get caught up in RAW in Mongoose. There will be another place in the rules or another book that contradicts what you have just read. The correct answer is how you interpret the rule for your game. You are correct.
There are some rules on this in the Robot Handbook. There are Full Haptic Augments that work the same way. If there is an Avatar Chair, or the Pilot has the Nerve-Plug Response Rig, I don't see why not. If it's just a Drone Control rig, maybe depending on the GM. There is a lot of leeway in how...
I am not a fan of adding complications to the Traveller rules. One of the things I love is that even with thousands of pages of material. The game can realistically be played with about 4 pages of rules. See Cepheus Quantum. It seems like the purpose of 2nd edition was to simplify the game over...
I will have some more observations later,
If I use the effect as an add to AP vs damage, how is it different than just adding it to the damage roll? Maybe I am not seeing it. say I roll 8 points of damage and I have 4 points of effect. It would be 12 points of damage. Say the target has 8...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.