Recent content by hopsnbaer

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    Vacuum rated cargo haulage

    Yeah, but as long as you have Iris valves to other parts of the ship, you can always vacc the air and transfer the cargo as long as the cargo won't be damaged by Vacuum.
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    Is Prime Directive Coming?

    Paramount is particularly Litigious regarding its IP (See Axanar). If they were infringing, they could easily have received a cease and desist.
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    Vacuum rated cargo haulage

    Not having vacuum-rated containers is a reason for Cargo Airlocks. I removed them from a refit Marava. That may have been a mistake, although I think by RAW you can still hook an airlock up against a ship hatch.
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    Inbound System Comms

    The heat from your ship is almost impossible to hide in space. The rules say anything over 50,000 Kilometers could be a ship or junk. That's where sensor scans come in. I have been spit balling adding the range modifiers to the difficulty. I would be interested to hear if other folks are doing...
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    Starship pets

    I had one that snuck on board the ship, but it looked kind of like a cross between a naked Mole rat and a cat with six legs and spit poison so they vented the ship to kill it.
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    Traveller Map: API Data Interpretation

    This should all be available at https://travellermap.com/doc/secondsurvey Some of what you are looking for might be in different versions of Traveller that may not be used in Mongoose or show up in multiple locations depending on the label. Example EX can be Exile Camp in Trade codes or...
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    Roll20 Compendium

    Go to the Gear in the top right and there is a slider option for the New Compendium. Not sure what the difference is.
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    District 268 research station

    This page may have the information you are looking for - https://travellermap.com/doc/secondsurvey or https://wiki.travellerrpg.com/Imperial_Research_Station or https://wiki.travellerrpg.com/Research_Station_Eta
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    Expert program: Is the DM+1 for skilled Travellers limited by package level? (CSC23 p70)

    No, just the Bandwidth. The Expert 2 and 3 allow more skills to be used at the same time. Not sure I agree with this, as it takes almost no time to swap out a skill. Just ask your GM for a ruling and follow it. As long as it is consistent, I would be good.
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    Ask MongooseMatt ANYTHING!!!

    I would not expect them to keep the existing game engine but to port it to Traveller rules like 2300.
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    Expert program: Is the DM+1 for skilled Travellers limited by package level? (CSC23 p70)

    There is always a lot of controversy on why the Expert System can give a person the skill at Expert/Level -1 which can give an unskilled person a better skill than a skilled person. The Expert Intellect gets the skill at the same level, Expert -1. I always assume the Intellect System is doing...
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    Ask MongooseMatt ANYTHING!!!

    It's currently a neat game system, though understand why Mongoose would want the license.
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    Skill Packages vs Connection Skills

    I won't argue any more on that. It's valid.
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    Skill Packages vs Connection Skills

    Fair point. Mostly pointing out that the concept of retroactive having certain equipment is part of the game so it is not a leap to do it with Connection Skills, and it can arguably make a better narrative.
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    Skill Packages vs Connection Skills

    There is a rule in place for the Ship Locker that basically does this.
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