hopsnbaer's latest activity

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    hopsnbaer replied to the thread Travellers as Passengers.
    From the following page - https://taunoyen.com/wiki/doku.php?id=consolidated_list_of_online_2d6_tools
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    hopsnbaer replied to the thread Travellers as Passengers.
    Try this https://www.taunoyen.com/traveller/nextshipto.html
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    Total aside from this thread intent perhaps but: We are over 1,700 pages on our wiki for our play by post Traveller game. All...
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    hopsnbaer replied to the thread Not a good look.
    It's a Facebook ad that pops up randomly. I will see if I can get it for you next time I see it.
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    hopsnbaer replied to the thread Not a good look.
    What exactly do you have issue with? Long Beloved? "The original Scifi" It's an original game.
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    hopsnbaer replied to the thread Crew Salaries.
    I see no reason a roll should be required for a routine use of a skill as long as the person knows it. It is just more overhead. If...
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    hopsnbaer replied to the thread Crew Salaries.
    From a Meta perspective Engineer 2 in 4 sub skills is actually 8 levels of skill. So they should be paid much more than Cr4,000 if they...
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    hopsnbaer replied to the thread Crew Salaries.
    Pretty much what I was thinking although I don't think I would make them have all sub skills at 2 for the bump.
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    hopsnbaer replied to the thread Crew Salaries.
    How do folks pay the crew for cascade skills. Do you pay an Engineer-J Drive 1, the same as an Engineer that has J-Drive 1, and M-Drive...
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    hopsnbaer replied to the thread Not a good look.
    It has been changed on the Facebook Ad to say a "Long Beloved Game".
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    hopsnbaer replied to the thread Base Crew Skill Levels.
    Someone pointed out in a game I am in today, that by Rules As Written you make an EDU check after each 8 week period and accumulate...
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    hopsnbaer replied to the thread Not a good look.
    Who cares about two games no one remembers? This is inconsequential. I think it popped up on Facebook.
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