Recent content by Heretic

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    VHB 2026 Errata

    I saw that. But the example design in Appendix 1 has the following "The total cost with weapon, remote gunnery station and fire control is Cr75500." Judging by this example, the remote gunnery station apparently costs Cr500. However, this is the only mention in the entire book of a "remote...
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    VHB 2026 Errata

    I don't see a cost for Remote Weapons Systems. Are they simply free?
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    VHB 2026 Errata

    TURRETS "A turret consumes one Space for every ton (1,000kilograms) or four Spaces of weapons it mounts,plus one Space for every gunner or loader, unless the gunners are remote or the loaders are replacedby autoloaders." I can just imagine the driver of a T-34 tank complaining about the...
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    Vehicle Handbook Update 2026 - Now Here!

    STRUCTURE Structure is derived from Hull. How, exactly? I cannot find any specific explanation in the new VHB
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    Cluster Truck - Here in Time for the Holidays!

    Cluster Truck is definitely a great product, but I worry that younger players may not appreciate all the references. Would something like an "Appendix N" be possible for subsequent printings? Naturally, Mongoose would have to list all the 70's trucker movies and TV shows but that shouldn't...
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    Updated Vehicle Handbook in the works

    This is from the Mongoose 1st edition's Special Supplement 3: Vehicle Upgrade Manual Could this please be included in the updated Vehicle Handbook for Mongoose 2nd?
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    List of v2 NPCs?

    There are dozens of unofficial ones listed on the fan Discord.
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    Preparing my first Traveller campaign - help needed

    1st famous event: MV 'Coolname' was famous as the setting for a reality show ('The Love Boat') that became all too real after it suffered a misjump and was damaged. Somehow, the ship's crew managed to patch it together and return safely. 2nd famous event: One of the celebrities competing on...
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    Updated Vehicle Handbook in the works

    Woohoo! Str 64 and Dex 8. Now there's a reason to build big walkers.
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    Updated Vehicle Handbook in the works

    Another request Currently, Manipulator Arms are set at human-level strength (max 15). Could this vary dependent on vehicle size? I mean, where's the fun in designing a walking mecha that's 50-foot tall and only has a strength of 15? Maybe we could classify them like cranes (light to...
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    Updated Vehicle Handbook in the works

    Sounds good! May I suggest, in addition to 'Locomotive" you could add "Prime Mover" as a relevant wording that could be added to Heavy Ground Vehicles and (perhaps) things like designated tugs? You could say that Prime Movers have much greater towing capacity
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    Updated Vehicle Handbook in the works

    I hope I'm not too late to the party. I happen to like the Vehicle Handbook but I do have one quibble and that's about Towing trailers. Currently it's "Towing Most vehicles are capable of towing heavy loads, usually a form of trailer or, in an emergency, other vehicles. All checks using a...
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    [Traveller Battlefield Dev] New Combat Rules to Try!

    Initial reactions after a short playtest with firefights against pirates. The good: 1. laser weapons are really scary. This provides a partial explanation of why they are banned at low law levels. 2. Automatically adding Tactics to Initiative "feels right" 3. You can't dodge "blast" The...
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    [Traveller Battlefield Dev] New Combat Rules to Try!

    As I understand it...If you boost the AP high enough, you can negate the protective value of armour. EXAMPLE target: Flak jacket AP 5 attacker: Antique pistol AP 3 Let's say the Attacker rolls 2 higher than the target If you boost the damage by 2 successes, the AP is less than 5 and the...
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    [Traveller Battlefield Dev] New Combat Rules to Try!

    That is also my interpretation. I use the example of the frag grenade (AP4) vs the flak jacket (Protection 5). The flak jacket does not render the wearer immune to frag grenades. BUT it does give 5 points of protection. This level of protection is NOT reduced by the AP4. Now, if the target...
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