Recent content by Helmgard

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    Enhance Parry? Is it any use?

    Sounds cool. Are there examples of such equipment included in the A&E?
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    Questions about Combat Manoeuvres

    The Combat Manoeuvres Summary Table on p.86 marks the CMs Bypass Parry an Enhance Parry as stackable. I don´t see how this is meant, since the maximum number of CM in situations where those manoeuvres would be of use is one CM, see the posting above. Could anyone of you guys please help me to...
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    Questions about Combat Manoeuvres

    Following a very entertaining test drive round of rq2 yesterday, there emerged a couple of further questions on combat manoeuvres among the players: Impale: The downloadable "Combat Manoevers Sheet" indicates that each attempt of pulling an impaled weapon free causes the withdrawling damage...
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    Questions about Combat Manoeuvres

    Thanks! :)
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    Questions about Combat Manoeuvres

    *bump*
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    What setting for RuneQuest II?

    We play RQII in the Warhammer Old World, although much of the work to adapt the warhammer cults to the RQII rules has yet to be done.
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    Questions about Combat Manoeuvres

    First of all I wonder what the designers consideration may be behind the decision, to chose CM before damage and hitlocation are rolled. This way, the usefullness of some CMs, e.g. "Chose Location" or "Stand Fast", seems to depend more on chance than on tactics. Then, the "Slip Free" CM for...
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    Runequest II 7th Sea

    Oh yes, some kind of swashbuckling supplement for RQII would be great! Maybe just "Pirates" revised?
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    MRQII Errata

    On page 35, under the heading "using non-combat skilla in combat" there is mentioned a "Skill Use Combat Action, described on page 83". However, on p83/84 is nothing to be found about this special CA.
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    A note to Loz, Pete and gang

    As an old Warhammer grognard I am very glad abut RQII. It is a Great Game with a perfect timing: since the ffg-guys fumbled their design-skilltest on creating Warhammer v.3, RQII arrived just in time to allow a "Runehammer" homebrew. In fact, WHFRPG should always have been like RQII is. Thanks!
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