Recent content by hellbat

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    Corsair Help Question

    Thanks for the quick replies everyone! Yes, the ideal would have been to establish a 400-ton lookalike class in advance, but as I said, I didn't do that, and the character is established as having a corsair; I want to use its deckplan, etc. Say, what do people do when a player character rolls...
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    Corsair Help Question

    I have a pirate with a 400-ton corsair and want to have a scenario where it uses its variable configuration to pass it off as a common civilian ship of standard design when visiting an orbital high port. Ideally I'd like to use one of the existing designs to avoid attracting my players'...
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    Yet another Battledress debate

    That probably explains the difference in perspective: I've run plenty of non-combat centred games - one of my favorite players ran a sneaky street thief who seemed to know the sewers of every world from Regina to Terra -, but one of my longest-running campaigns featured battle dress-equipped...
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    Vehicle Design Handbook review comments

    This is quite a nice book, with a good, playable system. I have now used it to design five vehicles at TL10 to TL 14 and they all came out reasonably well. A definite improvement on the older system. The range of sample vehicle is also good. In using the design system my only real criticism...
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    Yet another Battledress debate

    I agree with you - the g-carrier is supposed to be a high-tech m113. The new G/AV (p. 102 of the Vehicle Handbook) is really a better interpretation of this in the Mongoose system. The G/Carrier in Mongoose is called a "flying tank" on p. 104 but that's just like a journalist talking about an...
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    Yet another Battledress debate

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    Yet another Battledress debate

    Yep. What is annoying to me as a Traveller fan is that the "poly carapace" aren't Classic Traveller armor types, but a new invention. They're seemingly made to fix the hole left by what combat armor used to be. What is really needed is to have an armor called "Combat Armor" (or if you like...
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    Yet another Battledress debate

    Originally - in Classic Traveller - the G-carrier was a TL9 medium grav armored personnel carrier. Its armor values in CT were enough on the front to avoid FGMP, but on other sides strong enough to stop lower-TL anti-tank rockets but exactly equal to the penetration of the FGMP-14, meaning that...
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    Yet another Battledress debate

    Here's the problem. If you say these are black market or cheaper in bulk, does this apply to everything? So if I want gauss rifles for my mercs, and flak jackets, are they all cheaper in bulk too? Why is the combat armor and battledress "black market priced" but everything else "bulk priced?"...
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    Yet another Battledress debate

    My concern is that the current Mongoose Edition differs from the classic books and does not reflect those values. I can live with the idea of battle dress now costing a great deal but what I am worried about is the increase in the price of Combat Armor (not battle dress!) If you read my post...
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    Vehicle Creation software

    I like the new vehicle creation book, but I'm wondering if anyone has produced any software or excel spreadsheets to speed up the creation process?
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    Skills specialistaion - what is the point?

    A question for you. Do you think Traveller character generation is realistic? I do not know how long you served, but allowing for the *best* possible event rolls - e.g. lots of training in spec ops - promotions and skill rolls it would take about 20+ years (5+ terms) to acquire that skill that...
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    The Great Traveller Clean-Up!

    A related issue to the sensors came up in the same combat. "Distant" range is listed as 50,000 km+ and most beam weapons can shoot that far. Shouldn't there be a limit on this, so ships can't shoot up others or blast planets at 500,000 or 5,000,000 km? Suggested errata: HIGH GUARD's alternate...
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    The Great Traveller Clean-Up!

    I spotted two issues with ship sensors (unless this has already been caught) when trying to run a pirate vs. merchant encounter in the Traveller Core Rulebook: (1). Visual and Thermal sensors appear on the Sensors Table on p. 144. Indeed, they are the best sensors - unlike radar the are can...
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    The Great Traveller Clean-Up!

    In Mercenary, another thing to fix is the unit sizes on p. 74. I realize that sizes have meant different things in history and that this is somewhat abstract but: "Fire Team" at 10 men A fire team always means half or a third of a squad, almost always 4 men at full strength in contemporary...
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