Recent content by Hardwire

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    Quick Jump Turnaround

    Ok I have come to the conclusion that there isn't any official rule so I will just go with that fact. If I need something I will have to come up with it. But thanks all for sharing your thoughts on this.
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    Advice on New Campaign

    Ya I see that area and that the systems are considered restricted by their expansion.
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    Advice on New Campaign

    Interesting, didn't even consider that.
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    Advice on New Campaign

    Yes there is to many choices. The Solomani area looks good and the area trailing side of the Solomani is tempting, but then again so is the Coreward side of the Third Imperium. I wan to keep it to areas that are X-0 or * on the map.
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    Advice on New Campaign

    Hello, I am looking at a Voyager style campaign and need a good sector/section of uncharted space to fling them into. Concept, the characters fly a fairly beefy ship that is owned by a corporation in whatever area they start in. They are running supplies to new colonies in underexplored...
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    Brand new

    Which addons are you talking about? There are several that could be related but very few that I would consider a necessity.
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    Brand new

    Yes if you settle in the Trajan Reach then the Boarderlands would be an excellent addition.
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    Brand new

    The Deepnight Revelation is not a new Referee or player campaign, I would recommend instead of doing a complete campaign it would be best to start with single adventures. I would start with the adventure in the Trojan Reach or the Spinward Marches. They are quick and will give you a gauge to see...
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    Quick Jump Turnaround

    Looked in the Starship Operator's Handbook and even though it has a lot of stuff it didn't cover this.
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    Quick Jump Turnaround

    What is quoted as from CT is the closest that comes to what I was looking for. And truthfully that may be where I seen it. I am trying to develop a system and I am looking for a drawback that would prevent the over use of it. Let me see if I have how jump drives work. The drive rapidly burns...
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    Excel Ship Designer v2025.07.22

    Thanks, I dropped it in a place that I felt would get seen by those I think would know. Thanks for making the thread.
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    Excel Ship Designer v2025.07.22

    Hello all, I am looking for information as to the cooldown of jump engines. If a ship has enough fuel to make 2 jumps how long must they wait after exiting one jump before they can enter another jump? I seen it somewhere but can't find it now. If you know what book and page this is discussed on...
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    Travellers Needed! High Guard Updates

    Technetium beat me to it. That would be a great start to develop the system requested.
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    Google Sheets Worksheets

    Not really sure why you are trying to reverse engineer and number, when it is spelled out in no uncertain term in the exact heading that it is pertinent to. It clearly stats in the Storage Compartment write-up that it is 2kg per space.
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    Google Sheets Worksheets

    Yes, and then you do not need to jury rig a system that wasnt meant to do what you want you can work withing current rules.
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