Hardwire's latest activity

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    Hardwire replied to the thread Quick Jump Turnaround.
    Ok I have come to the conclusion that there isn't any official rule so I will just go with that fact. If I need something I will have to...
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    Hardwire replied to the thread Advice on New Campaign.
    Ya I see that area and that the systems are considered restricted by their expansion.
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    Hardwire replied to the thread Advice on New Campaign.
    Interesting, didn't even consider that.
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    Hardwire replied to the thread Advice on New Campaign.
    Yes there is to many choices. The Solomani area looks good and the area trailing side of the Solomani is tempting, but then again so is...
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    Hardwire posted the thread Advice on New Campaign in Traveller.
    Hello, I am looking at a Voyager style campaign and need a good sector/section of uncharted space to fling them into. Concept, the...
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    Hardwire replied to the thread Brand new.
    Which addons are you talking about? There are several that could be related but very few that I would consider a necessity.
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    Hardwire replied to the thread Brand new.
    Yes if you settle in the Trajan Reach then the Boarderlands would be an excellent addition.
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    Hardwire reacted to Terry Mixon's post in the thread Brand new with Like Like.
    This. Also, The Borderland might be a better local to run around to start.
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    Hardwire replied to the thread Brand new.
    The Deepnight Revelation is not a new Referee or player campaign, I would recommend instead of doing a complete campaign it would be...
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    Hardwire replied to the thread Quick Jump Turnaround.
    Looked in the Starship Operator's Handbook and even though it has a lot of stuff it didn't cover this.
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    Minor thing - when there're different TLs of the same basic kit (e.g Mail Distribution Array, Loading Belt, etc.), please use the...
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    Hardwire replied to the thread Quick Jump Turnaround.
    What is quoted as from CT is the closest that comes to what I was looking for. And truthfully that may be where I seen it. I am trying...
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    Hardwire replied to the thread Excel Ship Designer v2025.07.22.
    Thanks, I dropped it in a place that I felt would get seen by those I think would know. Thanks for making the thread.
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    Hardwire reacted to Terry Mixon's post in the thread Excel Ship Designer v2025.07.22 with Like Like.
    I don’t think that is spelled out. Rather than ask it here, it deserves its own topic and then this could be changed to a link to that...
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    Hardwire replied to the thread Excel Ship Designer v2025.07.22.
    Hello all, I am looking for information as to the cooldown of jump engines. If a ship has enough fuel to make 2 jumps how long must they...
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