I've had time to present this Wracking situation to my regular group over Halloween, here is our conclusion.
We're going to use the Cover and Firing into a Crowd rules. So if a covered location is struck the spell fails. If cover happens to be a bystander like that poor old horse, it/he/she my...
Yeah, I noticed that. I think you could use the Cover rules just fine. I'd probably stick to the Evade resist just to keep it simple. Maybe give a bonus for partial Cover.
I don't think it really matters how big the projectile, bolt, tendril or whatever is. You could use Evade to avoid magic if you want, the Wrack spell in RQ6 does.
I've run Against the Cult of the Reptile God with legend, but that is a low level AD&D module largely focused on investigation.
As far as power creep, just avoid using expansions/supplements and stick to the feats and powers found in the core book. If you're interested, the...
Depends on the era. As rust mentioned the Conestoga wagon from the 18-19th centuries had a high weight capacity but required a large team of 6 to 8 draft animals and was not very maneuverable. According to the Theodosian Code Roman four-wheeled wagons had a weight limit of 1,500 roman pounds...
I'm reminded of the Isle of Dread, The Lost City and Master of the Desert Nomads. The Republic of Darokin. Sandbox wilderness settings.
Didn't someone here publish a list of sites with old AD&D/D&D modules modified for BRP/RuneQuest rules?
While intrigue stands among a number of setting ingredients that appear in our games I've never had the desire to make it the focus of a campaign.
However, I was involved in a D&D game in the late 80s set in The Principalities of Glantri that developed a heavy focus on intrigues, spy games and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.