Recent content by Hans Olo

  1. H

    Almost a batrep!

    I was among the first here who said after reading the new 2nd ED book that the new Beam rules are stupid and will lead the game into the wrong direction. I have not changed my mind. Lets get rid of this silly rule. :evil: Go back to the old rules or take Burgers rule, I don`t care but the...
  2. H

    Critical Hits...a new idea?

    Its not so much the strength of the weapon that is different but the resilience of the target. So I ask you why should a Battle ship take a crit as easy as a skirmish ship? This is a idea which makes bigger ships more resilient. Of course it is not very realistic in the B5 game rules...
  3. H

    Critical Hits...a new idea?

    I take again the opportunity to post my idea, last time it was ignored but I would really like the hear what others think about it. "A idea i came up with last night was to have a look at te FAP Table and link that with critical. A example of what I'm talking about: Take a Battleship against a...
  4. H

    Critical Hits...a new idea?

    A idea i came up with last night was to have a look at te FAP Table and link that with critical. A example of what I'm talking about: Take a Battleship against a skirmish for instance. Looking at the FAP table shows that we get 4 skirmish ships for one battle ship. In this case a skirmish ship...
  5. H

    new FAP breakdown

    Tolwyn is 100% right here. Anyway if we think about making bigger ships more resilient against critical hits smaller ships could be a bit stronger. A idea i came up with last night was to have a look at te FAP Table and link that with criticals. A example of what I'm talking about: Take a...
  6. H

    split lists for all?

    I would definitely like to see the fleet list balanced against each other, that would be a major step forward for the game. Don't know if i would like to have more split lists.
  7. H

    Awesome news?

    Yea good news, but I have to stick with Poi here. First Mongoose said an outsourcing to a third party its impossible because of the licence, causing panic purchases where some overstretched (not me) and then a few months later magically having the solution at hand with IW which was first meant...
  8. H

    Apollo vs Sagittarius

    Thats it!
  9. H

    Changes for 3rd edition ACTA

    Maybe the crits are not that much more devastating as in 1st ED but they have still to much impact on the games. Ant it's harder now to repair them despite the all hands to deck SA, because it is more likely to get a crit that hinders ore completely denies your ability to repair or make a...
  10. H

    Changes for 3rd edition ACTA

    The critical hit list is certainly one of the things that made a lot of people in my area quiting ACTA. Especially after the release of 2nd ED, where the crits got even more devastating. Also the altered FAP system of the 2nd edition has not many friends around here, not to mention the new Beam...
  11. H

    Squadrons and Centauri

    As long as you got a forward arc you have no serious problems with ini sinks. For fleets with boreside squadrons are no option. Just another drawback of boreside races. The ability to fire 3 or 4 ships at once is a huge advantage especially if we assume that one or two of these ships could have...
  12. H

    A G'Vrahn thread!**now with added poll!**

    Well let´s talk about the G`Quan then :D It´s funny if someone mentions that the G´Quan is a bit weak for it`s priority level and most of the players would rather take a G`Lan, then there is no problem. But now that the G`Vran seems to be a bit though nearly 50% want a change to make the Bin...
  13. H

    My return draws nigh!

    Yea but most of the Hull 4 ships got an upgrade to Hull 5 so where is the point of giving more survivability to the small ones? I'm not concerned of the freak hits (although they are fairly common in my group) but that Hull 6 ships (that's in most cases the Iconic ones) get more hits now in...
  14. H

    My return draws nigh!

    Of course it does not mean that all Beams have DD Precise etc. but most Beams do! Beams working that way are a clear advantage for smaller ships. All hands to deck is not much help here. You still have to wait one turn to use it, during this time you easily get as much crits as in the turn...
  15. H

    My return draws nigh!

    Beam Hits on 4+ on the initial strike and all further rolls. So the 2nd, 3rd, 4th etc. all will hit on a 4+. Means more hits on large vessels then in 1st ed (what means more crits) and less hits on Hull 4 or 5. The skirmish ships get a boost, Battle and above a downgrade. Agile: If your ship...
Back
Top