Indeed, a nasty fleet! I love the Takao class ship. Run them up the gut at Flank speed and get within 20" of the long lance torpedos and unleash devestation! Hopefullly with enemy ships to the starboard and port sides.
And the Nagato can sit back at range and pummel enemy ships with its full...
I'm still on the fence about basing my IJN fleet. I like the way the ships look without the bases, but then I see other bases that look just awesome. One big advantage I see with basing is making ship identification a no-brainer. But I see downsides also. Like keeping a based squad withing...
To balance out aircraft bombers historic effectiveness, why not include the rule where they always get the +1 to damage as if they are being fired at range like normal guns get? Combined with AP and Super AP, this should allow them to do damage to ships more readily (except against Armoured Decks).
On a related note: If my IJN torpedo launchers are doing flank speed and then launch Long Lance torpedos at >10", and then slow their speed on the next turn when the torpedos hit, does the -1 to hit modifier still apply?
I'm in! Very clean crisp game system that was lots of fun to play. Straightfoward and easily understandable.
Playing the demo game with Soulmage Inc's beautifully painted fleet really brought the sea battle to life. Just need some blackened cotton to represent the burning hull of the Iowa...
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