Recent content by Greylond

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    Character creation

    Most characters my group makes go 5 terms, a couple have been 6 and one was 7 terms.
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    Accounting in Traveller

    Yea, apparently the IISS isn't a very good employer... ;)
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    The Prelude to Cataclysm Discussion

    Heh, like I said before, in that situation as a Player the first thing I would have done is the Nuke Threat from On High. :)
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    The Prelude to Cataclysm Discussion

    Typically it would be the Neutral World's responsibility to handle security. Just the Threat of Nukes should be enough to ensure it. A Neutral Nation/State(or World) accepting itself as the location for Diplomatic meetings has to take into account things like security, especially when dealing...
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    The Prelude to Cataclysm Discussion

    Just tell everyone involved that the Capital Ship that has brought the negociation team has final orders of, "Nuke it from orbit, it's the only way to be sure... " :)
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    Simulating hyper-intelligence

    Another thing to keep in mind, and is sometimes so obvious it gets overlooked, an Alien Intelligence is just that, Alien. So, just because it is a Genius, doesn't mean that it is going to have a proper point of view to always think of EVERYTHING. As a GM, I'd leave some weakness open for the...
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    Accounting in Traveller

    Not going to repeat the excellent answers about the other points, but Medical Fees. One clarification, as a GM I don't allow Stat Loss from Aging to be "recovered" except for cybernetics to offset them. As for Debt tracking in general? Look at how often Mail is available for cargo. I figure...
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    Corsair Question

    Yea, that's how I see it would happen. World A and B hate each other and so World A hires Merc Regiment Z to invade World B in the guise of helping out poor, oppressed Dissatisfied Faction B1 and make a "Change of Government." So Regiment Z ships in in a small convoy of Freighters and Chartered...
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    Corsair Question

    Imperial Rules of War are on page 176 of the MgT Mainbook. It only deals with warfare on a world. As a GM, I'd say that war between worlds would be stopped by the Imperium unless there was a real good political situation why it would be allowed.
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    Robot Crewmen?

    You can also give a Robot an Encyclopedia database, which basically gives it an Edu stat, higher Edu takes an increasing TL just like CA or PP.
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    Robot Crewmen?

    Yea, the Robots book expands on this. Basically Robots have either a Command Algorithm(CA) or a Personality Program(PP). CA is basically a program that interprets orders and carries them out, i.e. "Go fix that damage" or "Serve these drinks to the guests." The level of CA determines how...
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    Robot Crewmen?

    Good post! Also, the Robot book has Inhibitors, which can be the Laws of Robotics or can be anything specific that the designer wants, i.e. IFF Rules for Combat Bots. I'd expect some variation dealing Inhibitors that state somethingc about protecting the Owner's Ship, etc, etc...
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    Corsair Question

    I'd say that depends on the local Subsector or Imperial Commanding Officer. Technically, probably not, if it wasn't bothering Trade Ships, but I could see some Officer who had a connection to one world or another that decided that it was about to Interfere and run interference for one side or...
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    Corsair Question

    In the OTU, war is permitted if it doesn't involved Nukes and/or doesn't stop Interstellar Trade.
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    Robot Crewmen?

    Well, look at an average Character with 3 Terms, such a character is going to have at a minimum of 6 skill levels plus a few skills at Level 0. Some characters with 3 Terms are going to have 12 or more Skill Levels plus a few Level 0 skills. Not many Robots are going to have that many skills...
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