Maybe saying that one ship in a squadron requires a commander at an equivalent FAP to allow a squadron to be formed would help. So if you want to squadron 4 raid ships you must allot one raid point to a squadron commander.
T|O ofset the point requirement give the squadron commander som...
I seem to remember a Sharlin variant that had a Command 2+ attribute, think it was in a S&P issue but I cant seem to find it. If I am not going Ga Ga does anyone have the issue or stats.
Many thanks
Ok,
I was going to leave this one alone but hey!
We agree that if a target has stealth than a roll must be made to target the weapon, if no target lock is made then the use of the weapon is lost.
We agree that if you look out of a porthole then you can see the target ( well I don't actually...
Burger,
Thanks for the quick response again :P
RE the EMines, I suppose in my simple mind it seems that the EMine can land on a target and make sure it is within the 3" burst circle when any other weapon has that chance to do that unless a stealth roll is made. Yes I understand that the EM...
As an addition to this question, if a ship with stealth is attacked by fighters do they:
Have to pass the stealth roll to attack
Once they are in combat does that reduce the stealth allowing oher ships (not fighters) to attack without a stealth roll of for free?
Also EMines, every other weapon...
Burger,
Thanks for the quick reply and the welcome.
Just to clarify in my mind then.
If a ship has no or normal jump engines then it cannot do anything other than shoot when piggybacking a jump point created by another ship regardless of the type of engine used to create that JP.
If a ship...
First this is my first post and I have searched the forum to see if this has been asked before but there were WAYYY to many hits!!
When a ship creates a jump point to enter real space can it enter the table on the same turn? The FAQ was not clear on that.
also
Confused regarding hyperspace...
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