I agree with that...in the show you rarely see a ship survive a beam hit...most (even supposedly high hull ships) get cleaved clean in two. Only Ancient ships seem to be able to shrug off beam hits.
My suggestion re: low hulled ships is......don't use them?
If you know your going up against a beam happy opponent, swap to the higher hulls? Or accept the fact that in most cases there is a trade off for the low hull ship (crazy guns, lower PL).
The 10 Olypmii fleet loses. The sags are still way out shooting them at range....Frankly there are more then a few fleets that can take out the 10 Os without to much of a problem.
I find it odd that the 10 sag fleet is considered broken, but the 2 shadow hunter fleet/1 scout is not.
The scout has all sorts of handy abilities...but which one do folks find most useful...What ability is the one that sells a scout in one of your games?
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