Recent content by Gnarsh

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    Max-out skills at 100%?

    Certainly. I played a lot of Champions back in the day. It had an experience system, but it was so minimal in terms of character improvement as to be somewhat irrelevant. The difference between the abilities of a brand new superhero and one that had been played for a long time wasn't usualy even...
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    Max-out skills at 100%?

    Um... My current RQ3 campaign has been running continuously, on a weekly basis since 1980ish (we converted to RQ3 from our original RQ2 campaign, which technically started with RQ1 rules and added the "optional stuff" that later appeared in RQ2). Same game world. Same NPCs. Same timeline. It's...
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    Max-out skills at 100%?

    All the characters in your game will look the same after awhile? It really wont take that long for a character to have 100% perception, 100% stealth, 100% resistance, 100% in a few weapons skills and dodge, and 100% in whatever applicable spell skills he needs. Combat may as well be resolved...
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    Sorcery spell Tap(Characteristic) from Companion

    Hah. Didn't intend to make a big deal out of any of that stuff. Just making the observation that at least to *me*, there's a correlation between game mechanics/ideas that ended up not working well and/or being more difficult to play/use and those things that were not fully agreed upon by all...
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    Sorcery spell Tap(Characteristic) from Companion

    It was their decision, but it was a decision that was somewhat forced by the ownership issues involved in the deal between them and AH. Chaosium sold the rights to the game system of RQ to AH. They retained the rights to the game world of Glorantha. Keeping those two things somewhat separate...
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    Sorcery spell Tap(Characteristic) from Companion

    Eh... The corrected version was just about as bad as the original though (assuming it's the same as the one that eventually appeared in Strangers in Prax). The original was just useless. The corrected one wasn't a "multispell" at all (implying the ability to cast multiple spells at the same...
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    Sorcery spell Tap(Characteristic) from Companion

    Hah! Yeah. That was the one atrocious bit in that ruleset. Not even sure what they were thinking when they wrote that...
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    Sorcery spell Tap(Characteristic) from Companion

    A duration of "concentration" means that the spell requires concentration for its full duration and can be interrupted at any time, not just when being cast. It does not imply any sort of growing or increasing effect over time. In the case of tap, it's presumably related to the benefit the...
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    Sorcery

    Sure. But there are clear rules stating how you can progress from level 1 to a high enough level to use those spells. And clear rules for which spells can be used depending on which path you use to get there. And how the spells work, how many you get, how you gain more, etc... I think the big...
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    Contested rolls past 100%

    Except that this creates a "5% to succeed" for the lower skilled guy pretty much no matter the difference in skill. If it's "bad" for someone to get that 5/95 ratio effect if he's 100% higher then the other guy in a subtraction system (typically the number one complaint about it), then it's...
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    Sorcery spell Tap(Characteristic) from Companion

    Gah. I can't remember either. I *think* that you gained 1d6 magic points for every point of stat you tapped, but it cost different amounts of intensity to tap different stats. Tap power was the most efficient, requiring 1 intensity per point of power tapped (and thus each d6 of magic points...
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    Sorcery spell Tap(Characteristic) from Companion

    Actually. Having given this some thought. I've got a couple ideas: 1) Create a table similar to the old RQ3 table. Different stats provide different quantities of mps to the caster. Make it so at a minimum the caster results in one mp more then it took to cast the spell. The problem with this...
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    Sorcery spell Tap(Characteristic) from Companion

    The problem with that IMO, is that the original purpose of these spells is not to give a sorceror a nasty thing he can do to player characters to make their players annoyed at the GM. Under your rules, there'd simply be no reason for the spell to ever have been developed. If you've got someone...
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    Sorcery spell Tap(Characteristic) from Companion

    Perhaps they intended for there to be a table, similar to the one in the RQ3 spells book. Basically, different stats get you different amounts of magic points. Thus, you could limit the stat drain to one point per application, but the magic points gained vary based on the stat drained. The main...
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    Contested rolls past 100%

    Sure. Except that it costs the same amount of skill increases to go from 100%-200% as it takes to go from 0-100%. The question you really need to ask in game terms is "Should the value of X amount of experience be equal for all ranges of skill?". If the answer is "yes" (which I think it should...
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