From the playtest I've run: highly trained Vargr (Dex DM+1, Athletics (Dex) 2, Melee (Weapon 2, Infighting 2) against 4 thugs (777---, athletics 0, melee 0).
Vargr rolls 2d6 x3 for each turn, and spends those rolls on actions, gain and spend Advantage Points (cheatsheet above)
Multiple...