Recent content by Giantmoth

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    Backstab, Sneak Attacks, etc.

    For a more in combat version of stealth and stabbing people, why not allow a particularly good roll bypass armour entirely? Getting into melee is dangerous enough, so a skilled assassin might just stab his mono-filament dagger right between the joints. Perhaps make it so that it requires an aim...
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    Non Third Imperium Setting

    That's what I did, called it Willpower and threw over all social skills to be based on it rather than intelligence(int is good enough as it is already!). I also combined it to be a stat I could use if I ever wanted something based on willpower, determination or similar things.
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    Traveller for Pulp Space Opera

    I had an idea to replace armour into shields in my groups homebrew setting, where starships would be much more dependant on their shield strength, the ships armourplating rationalised fluffwise together as hull, and the weight/cost of armour would be equivalent for the shields. I always thought...
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    Various questions

    Ok gotcha, you two have made good points on automatic weapons, their lower damage threshold will make it a lot harder to penetrate powerful armours. Problems may arise with balance when damage raises to dangerous levels such as the Heavy Machinegun, but that's a lot harder to tow around than an...
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    Various questions

    I have a few questions that I have been itching to find some answers to on the wide web. Searching through both google, the forums as well as a few other Traveller sites I'm still none the wiser. So I bring the question directly to the players and referees. Central Supply Catalogue has a few...
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    Non Third Imperium Setting

    I run a space opera type of game in a soft sci-fi homebrew setting, but I tend to find reasonably similar things in my worlds to that of the Traveller core. Battledress is Powered Armor, Sandcasters have been refluffed as "Deflector Shield dishes", serving the same purpose ruleswise. Ship armour...
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