My players would like to set up a home office on Efate. They are looking to hire a couple of NPCs to manage some financial stuff and I'm looking for how much I should charge them.
Hello,
I'm working on starting a privateering based traveller game with a local gaming group. I've already gotten sign-on for the basic idea but want to give them a choice over what kind of contract they'll be signing on to. So far I've worked up these four options and want to make sure that...
I’m thinking of running a Traveller game either around privateering, free/wild trading and/or exploration (depending on player input), and I’m wondering what books I should allow in play for character generation and what if any house rules/caveats I should put on those books. I’m already...
Ok.
I'm thinking of trying to run Traveller with my group, but well they tend to not like life paths and random generation.
I am going to use the life paths but am thinking of making the following changes.
If the total of the six stat scores is less than 42 the player may elect to re-roll all...
I just checked my PDFs. Purchased from rpgnow.com. I checked for updates and only saw 1 for merc.
The following PDFs were bookmarked:
Civilian Vehicles
Central Supply Catalogue
The following where not:
760 Patrons
Library Data
Agent
Dilettante
High Guard
Mercenary
Merchant Prince
Robot
Core...
I think that the price of energy is too inflated for the traveler universe. In my games I tend to treat the price of fuel as almost trivial. The costs come in ship maintenance and risk.
Also IMTU ships last a long time. Hulls are built to last centuries, and engines ussually last at least 50...
http://www.mongoosepublishing.com/phpBB2/viewforum.php?f=92
We are moving to our own forum with the link posted above. I've started the basic threads already and will start more as needed.
I would like to see the rules on building small vessels.
To me some of the things seem out of whack.
Take the modules for the modular cutter. The empty pressurized hull costs 0.1 Mcr, while the Fuel tanker costs 1 Mcr, however because the hull is streamlined it should already have fuel...
Some notes:
Full Kitchen: To be used at all requires 8000cr/mo in food items (serves up-to 20 people. Also counts as 1 ton of luxuries, provided it is kept stocked (16,000cr/mo). [[These are quick and dirty calculations if there is a rules lawyer in the house who can give me a better estimate...
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