Recent content by Garydee

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    Victory at Sea Box Set - Coming in April

    Has the game changed much since the last playtest?
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    Cruisers vs a Single Battleship

    You could also reduce the destroyers' "invulnerable to main guns" from point blank to a lower amount. That would give main guns a better chance to pick off a destroyer because 1) Main guns would actually have a chance to target a destroyer before they get in too close 2) Main guns might get a...
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    Cruisers vs a Single Battleship

    If you took the penalty away then the big guns would hit as accurately as the light guns. I'd like to keep that as is. However, the Evasive! change sounds good.
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    January Playtest

    Looks like those destroyers I wanted have made an appearance.
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    Victory at Sea Update

    Take your time. If it takes another 6-12 months to finish it so be it.
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    Cruisers vs a Single Battleship

    That was something that I recommended a few months ago. It's realistic and should at least be an optional rule in the game.
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    US Vs Kamikaze 1000pts

    Devastating probably needs a nerf. Dive-Bombers are crazy right now.
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    Critical hits

    Any chance to go back to the old critical hit style of 1e and B5? I just haven't warmed up to the critical hit system that has been used in the last few games because so much of it doesn't make sense. Why do secondaries have to get hit first before the main guns? Perhaps the Crew hit critical...
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    800 points US vs Japanese

    Another idea I came up with is a special trait called Reload for ships carrying the 93s. Instead of the Japanese having infinite shots with their torpedoes they can fire once, Reload one additional time and that's that.
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    The 3 book slipcase

    I have a question for you, Matt. As we know VAS 2 will be in a 3 hardback books in a slipcase type of format. How are you going to get the rulebook(book 1) into the size of a hardback since the game is rules light?
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    Zeros and Long Lances

    Here are my further thoughts on the type 93s. I would reduce range to 20". Yes, in real life the type 93 had 3 times the range of the Allies but at extreme range the chance of it hitting was extremely small. If you want to keep the 34" range perhaps create an exception to the way ranges work...
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    Zeros and Long Lances

    Perhaps to counter the range of the Long Lance maybe the torpedo's wakeless trait should only work at short range?
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    Zeros and Long Lances

    I agree about the type 93 torpedoes. Their wakeless trait is too brutal as well
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    Radar question

    I'm somewhat confused by the radar rules. What happens on a clear day if you can't detect a ship? Can you still fire weapons at the target?
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    Weak weapons

    How about letting weak weapons do some critical hits, particularly Crew and Engine only?
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