Recent content by GarethL

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    Errata for Pirates of Drinax

    To be honest, I always treat UWP Codes with a pinch of salt - most traveller books vary a little, and they all vary from travellermap (which is explicitly recommended as being canon). My take on it is that in-game the UWP system is written by the scout service but isn't perfect, there are...
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    Actual mathematical equation to determine distance travel at 1G

    Do what you like with it, but sharing on onedrive always seems more complex to me, Google drive I find more intuitive, so that's what I typically use,
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    Actual mathematical equation to determine distance travel at 1G

    Here's mine, fill in the grey cells for results, Dist.xslx
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    Actual mathematical equation to determine distance travel at 1G

    Bear in mind that often you'll want a zero-velocity intercept, The math gets complex from here, but personally I find that a convenient stopping point for game purposes...
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    Refining Water into Fuel

    Exactly that, Per water molecule you'd get two hydrogen atoms, It's only going to be an issue if you have a very short supply though - if you're sucking up water from an ocean the only real issue is going to be purifying time. Does anyone know of any issues with powering a ship power plant...
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    Jammer and ECM

    True enough, That was kind of my thinking too, but desperate circumstances and all that... At the same time it makes a lot of sense for civilian equipment to have no capacity for EW.
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    Jammer and ECM

    I notice that only military sensors and better have Jammer, but the consequences of this aren't explained in detail. Does this mean that civilian ships can't use EW attacks against missiles?
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    Does the Scout come with weapons?

    Shutting down unneeded systems to free up powet is pretty much part of the setting though - if you're using weapons you can likely ship down the j-drive and cut power to unnecessary systems (halve power requirements for the basic systems), Most ships have adequate power given that,
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    [Pirates of Drinax] Do all stolen goods have to be fenced?

    Pretty much what you say, Pages 22-24 of Pirates of Drinax covers a lot of this ground: Under Cargo Prize Ships Etc, etc, etc. Regarding the specific items you list, radioactives are likely to be tricky I would hope, and consider that anything where the quality of the item is important...
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    Starship weapons on vehicles

    It does also stipulate that you need a "spacecraft style turret", and infers that the turrets tonnage comes from High Guard, That would imply that the VH turrets are not appropriate? Are there any examples of vehicles with spacecraft weapons out there? The only one I can find is the submarine...
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    Traveller 2nd Edition Errata

    Cool - thanks, Taken from this thread: http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=120907 My take on it is that if a critical hit results in an effect saying "Hull Severity increased by +1" or similar (such as a level five fuel hit) then advance the critical hit level of the Hull...
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    Starship weapons on vehicles

    That's a really good point that hadn't occurred to me,
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    Starship weapons on vehicles

    That seems at odds with the rules which give the weapon a minimum space count of 1 and require that you get a turret as an extra 4 spaces - arguably this is the only part of these rules that is explicitly clear!
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    Starship weapons on vehicles

    That isn't how fixed mounts work in the vehicle handbook? If I mount a light laser cannon in a fixed mount that's 8 spaces, But a spaceship pulse laser in a fixed mount takes up zero spaces? This would also seem to be in contradiction with the rule that says "to a minimum of 1 Space"? Except...
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