Well, I can't speak to how the Conan rules are designed, all I can tell you is that in real life, axes (unless they have back-spikes) are bad at damaging metal armor, a dagger is actually a much more effective armor-piercing weapon. But then daggers are almost always made much weaker in RPGs...
I guess to me it is a specialist weapon; if a guy wants to specialize in it and learn the specific techniques for it, then maybe he gets the bonus, otherwise I don't think so. If anything I suspect it would a bit slower. It might cut a bit better though due to the physics of having in effect a...
The only functional difference I can see for a double-bladed axe is that you would have something like a false edge, allowing you to reverse cuts more quickly if you have the proper technique. So I would just confer a +1 or +2 speed bonus if the player has the equivalent of a false-edge cutting...
'Quick' removal of the arrow seems fine to me, cinematic and who knows? Maybe realistic too. You would have to cut or break the head of the arrow off, and cut the feathers off, and then you could remove the shaft too. It would definitely cause more damage, I don't know another 1-6 or 1-8...
To me, this sounds more like a war game. I don't know how Conan RPG is but most of the fights in the original Robert E Howard Conan stories were actually pretty small, with a few relatively dangerous opponents.
The Codex does emphasize small group combat, though I can understand if you mean to...
Yeah that is what i kind of thought you were talking about doing before, I must have missed the stuff about the list.
To me with this kind of thing, you have to emphasize simplicity to a ruthless degree, hack away all the b.s. or it will choke you to death with any kind of combat rules. Real...
I think there is a chart in the Codex core rules with Heal skill check DC'ss for removing arrrows, isn't there?
Using a marker sounds too kludgy /complicated to me. I think you are overthinking it again. I think you had it sorted out pretty well before.
G.
I think that is a pretty good way to handle it, simple and effective, it will make people more nervous about high-energy missile weapons as they should be. I think it should apply to most if not all missile weapons though not just bows and crossbows. Inside their first range increment, a...
To be honest the Codex was never really designed for high-level "power play" so I'm not sure how to handle that. I don't think it's realistic to hold a pike in each hand, that is for sure... but you can swing a zweihander or a pollaxe in one hand, briefly and with poor defensive ability and...
I think those movement rules are again, too complicated.
Maybe one other alternative would be to add in a couple of the Martial Feats as either Feats or Maneuvers, and then put them into skill-trees which Fighter types could pick as they level up, the way Rangers pick between two weapon...
I guess your first option sounds better, they both seem a bit too complicated, but a contested BaB roll is definitely out, that is too many die rolls for combat.
Does mobility Feat give you a free move in Conan like it does in SRD?
G.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.