Recent content by galloglaich

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    [CONAN] Interesting Weapon & Combat Model

    Well, I can't speak to how the Conan rules are designed, all I can tell you is that in real life, axes (unless they have back-spikes) are bad at damaging metal armor, a dagger is actually a much more effective armor-piercing weapon. But then daggers are almost always made much weaker in RPGs...
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    [CONAN] Interesting Weapon & Combat Model

    Yeah that makes sense, except for the AP. Just give it more damage instead, it would not be a good armor piercing weapon. G.
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    [CONAN] Interesting Weapon & Combat Model

    I guess to me it is a specialist weapon; if a guy wants to specialize in it and learn the specific techniques for it, then maybe he gets the bonus, otherwise I don't think so. If anything I suspect it would a bit slower. It might cut a bit better though due to the physics of having in effect a...
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    [CONAN] Interesting Weapon & Combat Model

    I don't really follow why the Bipenis would be faster, barring special training. G.
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    [CONAN] Interesting Weapon & Combat Model

    The only functional difference I can see for a double-bladed axe is that you would have something like a false edge, allowing you to reverse cuts more quickly if you have the proper technique. So I would just confer a +1 or +2 speed bonus if the player has the equivalent of a false-edge cutting...
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    [CONAN] Interesting Weapon & Combat Model

    'Quick' removal of the arrow seems fine to me, cinematic and who knows? Maybe realistic too. You would have to cut or break the head of the arrow off, and cut the feathers off, and then you could remove the shaft too. It would definitely cause more damage, I don't know another 1-6 or 1-8...
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    [CONAN] Interesting Weapon & Combat Model

    To me, this sounds more like a war game. I don't know how Conan RPG is but most of the fights in the original Robert E Howard Conan stories were actually pretty small, with a few relatively dangerous opponents. The Codex does emphasize small group combat, though I can understand if you mean to...
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    [CONAN] Interesting Weapon & Combat Model

    Yeah that is what i kind of thought you were talking about doing before, I must have missed the stuff about the list. To me with this kind of thing, you have to emphasize simplicity to a ruthless degree, hack away all the b.s. or it will choke you to death with any kind of combat rules. Real...
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    [CONAN] Interesting Weapon & Combat Model

    I think there is a chart in the Codex core rules with Heal skill check DC'ss for removing arrrows, isn't there? Using a marker sounds too kludgy /complicated to me. I think you are overthinking it again. I think you had it sorted out pretty well before. G.
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    [CONAN] Interesting Weapon & Combat Model

    I think that is a pretty good way to handle it, simple and effective, it will make people more nervous about high-energy missile weapons as they should be. I think it should apply to most if not all missile weapons though not just bows and crossbows. Inside their first range increment, a...
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    [CONAN] Interesting Weapon & Combat Model

    yeah that makes sense. G.
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    [CONAN] Interesting Weapon & Combat Model

    To be honest the Codex was never really designed for high-level "power play" so I'm not sure how to handle that. I don't think it's realistic to hold a pike in each hand, that is for sure... but you can swing a zweihander or a pollaxe in one hand, briefly and with poor defensive ability and...
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    [CONAN] Interesting Weapon & Combat Model

    It's works for me Luca G.
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    [CONAN] Interesting Weapon & Combat Model

    I think those movement rules are again, too complicated. Maybe one other alternative would be to add in a couple of the Martial Feats as either Feats or Maneuvers, and then put them into skill-trees which Fighter types could pick as they level up, the way Rangers pick between two weapon...
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    [CONAN] Interesting Weapon & Combat Model

    I guess your first option sounds better, they both seem a bit too complicated, but a contested BaB roll is definitely out, that is too many die rolls for combat. Does mobility Feat give you a free move in Conan like it does in SRD? G.
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