I prefer this simpler alternative:
Charge (combat action): The character uses 2 Combat Actions at once. Now he can move a total of 2x his normal Movement and attacks along the way. It does not matter if he has consumed his normal movement in previous actions, it's a new movement.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.