Recent content by Fulminata

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    Classic Traveller to Come to TAS

    Count me in as thinking this is a great idea!
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    Skills for perception?

    It really depends on the situation. If there was a post it note with a password stuck under a desk in an office the PCs were searching, I'd use Investigate + Int test to find it. I only use Recon when it's a combat related perception test, such as noticing an ambush. For more mundane tests...
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    760 Patrons - Wow

    Sorry, but according to the Core Rulebook, that's not all it is. Others in this thread have already quoted the definition of a Patron Encounter as defined in the rules so I won't do it again, but it's much more than that. I will find a use for this book, but it's not what I expected from the...
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    Anyone tried to run "The Traveller Adventuere" in

    On my desk... oh you mean if you want to get it :wink: It was never reprinted in dead tree format, but I'm pretty sure you can get it as part of the Classic Traveller CD-ROM from Marc Miller.
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    760 Patrons - Wow

    I wish I'd read this thread before buying the book. I'm sure I'll find a use for it, but it's not what I was looking for. Despite the attempts of some to say otherwise, these are not patron encounters, they are simply NPC motivation charts.
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    Anyone tried to run "The Traveller Adventuere" in

    I would charge standard rate for the distance travelled just as if it were a regular jump-2 trip. I have both in-game and out-of-game reasons for that. In-game, the passengers on a non-dedicated liner (ie. a PC's ship) are already the oddballs who haven't been able to find a better way to...
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    Anyone tried to run "The Traveller Adventuere" in

    I'm a bit late to the discussion, but thought I'd add that I'm running the Traveller Adventure as a play-by-post game right now. My main issue with the adventure is that the hooks just really seem to suck. I couldn't see my players caring about Gvoudzon enough as a random NPC to risk legal...
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    What does Traveller have...

    In addition to being a good vehicle for long campaigns, the nature of the character generation system makes it great for pick-up games. Get everyone together and while the players roll up their characters, the referee picks out an encounter from 760 Patrons (or comes up with a situation on his...
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    Empty Hex Jumps....again

    I recognize the difficulties for the Interstellar War period if jumps into deep space are allowed, but it's pretty clear throughout Classic Traveller that they are. The entire Traveller Adventure centers around a J1 Fat Trader that gets around by using extra fuel tanks to jump into deep space...
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    Bland covers. Why?

    Ok, now go back and look at what I was responding to... it was a post complaining that XP was only rewarded for hack & slash. The Skill Challenge was specifically designed to allow non-combat situations to be integrated into the XP system. It's not the only one either. Yes, the core of D&D is...
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    Bland covers. Why?

    They developed the Skill Challenge rules to handle all of the above. There's a 23 page long chapter in the DMG titled "Noncombat Encounters." More than many games have had. Come on people, I came to this thread to argue with EDG about Traveller covers, not agree with him on 4th edition D&D! :P
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    Bland covers. Why?

    I see where you're coming from, but I still have to disagree with the idea that 3rd was flexible to different playstyles. It did indeed try to be, but failed pretty miserably because the core of the game was still centered around power progression. It's like I could take a wrench and hammer a...
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    Bland covers. Why?

    The problem is that in a system that requires all archetypes to be present and useful, which D&D has been throughout its history, being unable to fulfill your role gimps the entire party. Most groups I've been familiar with would eventually ask you to leave if you persisted in playing...
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    Bland covers. Why?

    All that removing the restrictions did in 3rd edition was to allow players to gimp their characters so that they were completely useless in combat encounters, and the vast majority of D&D campaigns include a good amount of combat, even those that also include a lot of roleplaying. One of the...
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    New Deck Plans

    At the risk of resurrecting an old thread I just had to comment on one problem I've found with the revised deckplans that I haven't seen mentioned elsewhere. I'm in the process of starting a campaign based on the old Traveller Adventure, and so I was trying to decide which of the many versions...
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