Yup. - did a MAJOR update adding time (and some UI performance improvements) and I need feedback like this to clear up bugs. These seem mostly UI bugs, so should not be hard to squash. Time brought in a lot of big UI changes and it is hard for me to follow through the impact of all of them as...
The date setter and a whole bunch of TIME stuff went in there at the weekend. V1.9.0 is up and does everything you mention. It counts seconds from the big bang and you can build whatever calender system you want on top of that.
You can scrub time back and forth. Schedule transits and watch...
Thankyou! Someone pointed me at your program last week; I really liked it. But don't do yourself down - they have their own distinct purpose. Next time someone asks me if I have read "World Builder's Handbook" I will point them at your app. Different courses, different horse.
If you want to...
Yarp... MattL is correct. Just doing a stable release (temp calculation overhaul, report upgrades, mini features and bugs). Should get that done on Friday. My hope was to get time integrated this weekend. A bunch of ideas to haul in to pull everything together, as time will have a lot of current...
"Player" projection view for second screen/VTT - available is "crappy greenscreen-o-vision" if you want
If you like paper you can print TONS of it! GM versions & redacted player versions to drown them in paperwork.
Fly around - time, hazard and fuel calculations for efficient (Hoffman) transits or direct burn if your ship is capable.
Edit physical parameters and see the impact to the other data and your ability to land
I will throw some pics in here so you can see what else it does:
Main Star system level UI - animated with every object editable (here showing a binary system)
Star Map: Create networks of star systems with jump routes - this shows our local neighbourhood (a loadable example)
Or just import...
Yeah - sorry folks - the forum here does not let me post any links to it. Probably because I am a new user. perhaps someone else can: on GitHub it is: /FrunkQ/star-system-generator (links to all the resources there ,if you find it :) )
I get it... spam is horrible - I hope peeps don't see this...
Hey all — For a few months as a hobby project, I’ve been building a browser-based star system generator & astrodynamics simulator, and I’d love feedback from people who care about how space actually works. It is primarily designed for any space based RPG. I have quite a few folk in my small user...
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