Recent content by fredramsey

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    Weapon Range Modifiers Question

    Now that I think about it some more, there is one thing it represents well, and that is the ability of a "snub fighter" to get in close and not get hit with big weapons. I would have probably done something like use the ship size to simulate that, but since the larger weapons have the more...
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    Weapon Range Modifiers Question

    Well, if you look at the actual ranges involved, most fights will never get much closer than Medium if they have similar thrust ratings, so the change would not have a huge impact - except to motivate ships not to let their enemies get in close. It just seems a bit odd for ships to be...
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    Got Tripwire

    I just plan to add a little bit, such as telling the characters he is trying to prevent a war, keep the Zhodani from getting a hold of a powerful weapon, or somesuch. Not the weakest part of the adventure in my opinion. Now finding a way to get them in to meet the cryptographer, that's a...
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    Weapon Range Modifiers Question

    Guess no one shares my view on this or cares to comment?
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    Weapon Range Modifiers Question

    I would agree with you, but on the other hand, it makes getting further away from the attacking ship a motivation. Besides, if both sides have the bonus, it kind of evens out, just making closer combat more dangerous. That's probably why there wasn't range modifiers (to my knowledge) in the...
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    Weapon Range Modifiers Question

    On page 148 is the weapon range modifiers table for space combat. Is it correct? Should some of those numbers be positive modifiers? Was it like this in the old system? Thanks.
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