Recent content by Fonso

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    Keeping Lore Mundane (But Still Useful)

    Umm... I think I don't understand fully your question. Why do you need an advanced skill to do something that already is a basic skill? You already have two advantages for learning Ride and Lore (Horses). First, you can augment your ride skill with your Lore (horses) skill. And second; except...
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    Keeping Lore Mundane (But Still Useful)

    I understand the difference between the skills. Simply, for general caring of a horse I don't think you need another skill excepto Riding, as to care your weapons don't need a Craft (weaponsmither). To know specific info, like horse-diseases or that the andalusian horser are smaller and faster...
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    Keeping Lore Mundane (But Still Useful)

    I don't say that learning the craft he can do anything related to the associated lore (or vice versa). Only that the character don't need a theorical skill to know something that he already can do with his Craft skill. If he knows how to do a strange perfume (or work the metal), it's much more...
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    Keeping Lore Mundane (But Still Useful)

    Actually, I think they are the same skill, but with different base value. When you learn the skill from a teorical perspective, take the Lore. And when you develop the skill at the hard way, working on it, take the Craft. For everything else, use the difficult modifiers. Do you learned your...
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    Priestly Sorcerers

    You could use the sorcery rules, changing the specific Grimoire skill for a Pact skill. Any specific capability the god can "give" to his followers could be manage through heroic abilities or POW sacrifices, using the Elric rules. For example; Thot-Amon has a Pact (Set) skill that let him cast...
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    Magic Points in the Legend Core Rulebook

    We use to add to the Pact Skill a bonus, based in the Difficulty and Haste Table; at the second day, +20%, at fifth day, +40%, etc. However, 15% is a very low value; remember that you can invest free points during character creation to increase the Pact Skill.
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    Background Culture

    I would prefer Nomad. Nomad don't need to be relationed with animals, only with travel. A zingaran troup, who travel on carts, or even walking from place to place is, to me, a perfect example of nomad's way of live. You could walk, or travel by boat, along a yearly route following the elks...
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    Spirit combat

    I think that problem is due to the different mechanics. I killed several characters accidentally in this way. MP vs MP offered a more balanced combat for the unskilled character. Other factors, such as the inability to escape spiritual combat without Binding, increase its letality. My advise...
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    Age of Treason PDF?

    I, the first :lol:
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    Avoiding Fantasy Pitfall

    We usually play in a classic fantasy setting with many races. I try to balance humans with other races using different methods to roll the characteristics. Human characters use random roll, but assigned characteristics and the other species use random roll too, but in order. Thereby human...
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    [MTE] Ultimate Roman Legions Guide - Legend Edition

    Do you have any intentions of making an "Ancient Word" supplement for Legend? It has a very good look at Savage Worlds.
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    Snow White and the Huntsman Legend Style!

    It remembers me "The lesser evil", one short story included in "The Last Wish", the first book of Geralt of Rivia from Andrzej Sapkowski. Snow White is a princess eager of revenge against the wizard who ruined its life. A tragic story, like all of Geralt.
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    New Professions,skills and Backgrounds

    I think that cultural background defines that, not skill level. A Spaniard crafter in 1550 could make a wooden wheel for a cart. A Mayan artisan don't knew how to do that. If/when someone teach him, then he could do with his own skill. If they had 30%, 60% or 90% in their Carpentry skill is not...
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    Enchanted Items

    It's very powerful. I like it. Only one but: I always thought that Colada, like Tizona, should be a two-handed sword. Tizona is shown at Burgos' Museum, but it's likely to be a counterfeit. Anyway, you don't pay me much attention. I do not know where the idea came out...
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    Sorcery and Grimoires

    I have found other profession which could be useful to you, @Stroval. Templar Basic Skills: Dodge +5%, Influence 10%, First Aid +5% One Combat Style +10% Advanced Skills: Choose One: Language, Healing, Lore (Theology), Survival. Magic Skills: Piety (God) (1) or Invoke Miracle (2) From...
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