I noticed that one as well, the static offence vs armor system creates the possibility of a defence that cannot possibily be penatrated.
A few ideas off the top of my head...
1.) Combined offence, calculate damage at the end of each turn matching the total offence a vessel has taken in a turn...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.