Modules are cheaper than a whole ship and remember you can within hours of arriving on world be reloaded with a new preloaded module and be on your next run rather than the typical claim of a week in system. So instead of 2 trips a month you make 3 or slightly more. This is an advantage more...
Cargo modules are good for freighters. If your ship is part of a major line it can drop a standard cargo module (or modules) and pick up another within hours. The ship can make substantially more runs per year with the module(s) you deliver are unloaded and refilled while you are making...
Even outside the habitable zone there can be warmer moons due to having a gas giant that is unusually warm or lots of greenhouse gases in the atmosphere (volcanism or animal and plant life that give off lots of methane for example). Could also be a Heinlein style Farmer in the Sky scenario with...
That hyperdrive was common to all his Terrohuman future history. But Space Viking is the first one that centred parts of the story in hyperspace. Hyperdrive ships could travel (hypothetically) from one side of the Federation (and later Empires) to the other non stop and out of communication the...
If you should choose to extend the list of adventures add to the Death Station a dissected alien creature (give it a code name/inventory number) and the issues there trace to drugs derived from it. The creature being Chamax of course. They could be led there by hints in Death Station or sent...
It was true but then they added cantrips to first edition and I had my spell casters use them. In many cases the hide cantrip was as good as invisibility. A spice cantrip making garlic as an anti vampire element.
Later of course 2nd edition added specialist wizards who got more spells and...
One of the ideas I have had is to have a planet which is into fads and they can switch between visits and anyone not current might not be considered worth dealing with but there is always some to act as your "interpreter".
For example on your first arrival you find that you can't do any deals...
Seth Skorkowsky has YouTube videos on Traveller that are useful and videos specifically on High N Dry and Death Station that you may find useful. Also he has a video on Flatlined' suggested above by J.L. Brown.
I've been working for some time on my own setting. I've decided the best option is to concentrate on developing the general idea of "the Empire" and work on mapping out a series of subsectors 9 x 6 of them that constitute a border region mostly not IN "the Empire" but just outside.
The worlds...
I don't know. I do know that back in the 90s in my country taxes on cigarettes reached a high enough level that tax revenue dropped due to increased smuggling and the cost of trying to stop it. When taxes dropped to a reasonable level the smuggling plummeted and net tax revenue on cigarettes...
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