Recent content by Fluffy Bunny Feet

  1. Fluffy Bunny Feet

    How to create Tougher Travellers?

    1/ droid wars. Fight by proxy. 2/ for damage receiving purposes only multiply their relevant characteristics by 2 or more 3/ allow them armour against low TL locals who will have a hard time piercing it. 4/ give them a goa'uld sarcophagus from Stargate SG-1 so they can be revived.
  2. Fluffy Bunny Feet

    Artemis II

    In 4 hours and 6 minutes if it indeed launches.
  3. Fluffy Bunny Feet

    100-dTon TL12 Prison Transport

    Depends what is more important, making sure the prisoners don't take over the ship or the lives/comfort/security of the prisoners.
  4. Fluffy Bunny Feet

    100-dTon TL12 Prison Transport

    I'd make it modular. The prison section a module loaded before being picked up by the ship. No access to the module (or from it) while on the ship - none at all. Monitored electronically and with the ability to eject (with no power source) the module in case of insurrection aboard.
  5. Fluffy Bunny Feet

    Brushfires - New FFW Out Now!

    Let loose the Hounds of War.
  6. Fluffy Bunny Feet

    VHB 2026 spaces & shipping volume

    Might be time for a House Rule distinguishing a hanger for a space craft and a garage for a non space craft. Make the price lower, for example .05 MCr/ton or even lower at .01 MCr/ton for non grav vehicles. The Garage won't open to space (if it does you might impose a repair cost for all the...
  7. Fluffy Bunny Feet

    Adventure chaining in the Reach

    Or it could be mining Trojan asteroids of a gas giant or minor moons of such a giant rather than an asteroid belt. Even mining a ring system.
  8. Fluffy Bunny Feet

    Psionic Career and Basic Training

    I recall at least one 6 million dollar man episode with a psychic.
  9. Fluffy Bunny Feet

    Space Combat - Did I miss something?

    Directional radiation away from likely detectors would be needed for stealth against an enemy equipped to detect stealth. Civilian systems probably would be unequipped to detect stealth vessels by default. But stealth is part of the game so it must be assumed that even though unspecified...
  10. Fluffy Bunny Feet

    Merchants weapons

    Unless the line maintained the modules at every site then the pirates would just ignore the ship when it launched from its site with the modules, the only place they could be fitted with one as every other place the informants could tell them they loaded cargo or not. This is much more...
  11. Fluffy Bunny Feet

    Merchants weapons

    I wouldn't think that likely to be useful in space warfare. A intercept course (even one coming from behind) is unlikely to follow on the same path you did and the mine would immediately be drifting off that course.
  12. Fluffy Bunny Feet

    Space Combat - Did I miss something?

    It may well also be directional (I'd expect it to be). If it is not aimed at the planet or a off planet sensor it would be missed.
  13. Fluffy Bunny Feet

    Show Us Your (Vehicle Handbook Update 2026) Vehicles!

    I meant with the dampers being used in ship to ship battles where they are at close or even adjacent ranges.
  14. Fluffy Bunny Feet

    Show Us Your (Vehicle Handbook Update 2026) Vehicles!

    Any close approach to a nuclear armed ship with nuclear dampers would neutralize their weapons AND that includes their own use of nuclear dampers. Also knocks out any fission power plants until refuelled.
  15. Fluffy Bunny Feet

    Space Combat - Did I miss something?

    Put a holograph over them or a hull shape shift that exposes them when needed (like the nacelles on a Puddle Jumper).
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