Bump!
Here to add the same. Have a broad collection and having two Triangle 11 spine codes is slapping my OCD around a wee bit. If Mongoose will just tell us what it *should* be, I'll fix it myself. 🤘😏
Rather curious about Dave's/Chris' vector movement for starship combat. I have a system of my own I've been using for a few years already that inserts directly in place of the Maneuver Step.
For what it's worth, I've been using vector movement for space combat for a couple of years now. Integrates well with the existing rules - vector movement simply replaces the maneuver step.
Turns are still 6 minutes; hexes are 1250km
Ranges:
Adjacent - Same hex, same vector
Close - Same hex...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.