Recent content by Exarx

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    Dodge seems weak...

    Are you sure about your statement that your penalties doesnt carry over? Cause im sure that it does carry over. On page 60 under combatsection it clearly states: "Any changes affect your initiative for one round only - either the current round if you have yet to act or the following round if...
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    Effects of recoil on initiative

    No, his initiative would still be at 6. On page 60 under combatsection it clearly states: "Any changes affect your initiative for one round only - either the current round if you have yet to act or the following round if you have acted allready" However would he do a reaction, his intiative...
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    Vehicle movement and maps?

    This really got me and my friends puzzled last gamingsession. I have recently started to use Maptools which is great and indeed very conveniant. I have never run into a bigger problem with traveller until last session whereas we had both PC´s, NPC´s and a vehicle on the map (wasnt my idea to...
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    2nd printing

    I also got the first printing, a bummer. I really thought i would get the second edition, however the gamestore i bought from sent me the first one. Oh well, its a great game anyway. :)
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    Magog - Traveller

    Good points locarno24. maybe like this then? Magog have notable Strenght (+2 and notable endurance (+2). Natural weapon (bite) Natural weapon (claw) Natural weapon (Paralytical venom - sprayed) only personal range Also must hit in a wound or a vulnerable area such as the eyes, into the...
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    Magog - Traveller

    maybe like this then? Magog have notable Strenght (+2), notable dexterity (+2) and notable endurance (+2). Magog have weak intelligence (-2) Natural weapon (bite) Natural weapon (claw) Natural weapon (Paralytical venom - sprayed) only personal range Also must hit in a wound or a vulnerable...
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    Magog - Traveller

    Wow, i was so happy when i went here today and saw tons of replies! yeah, i forgot about their venom it was some time since i watched it last time.:) I agree that the armorpart may be over the top and is willing to remove it, but how should i treat their strenght? maybe it could look like...
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    Magog - Traveller

    Thanks a lot Rust, i think i will go with your ideas regarding the ship and their ragemode. how much would be prudent to raise their strenght while decreasing their armor of 1 point? I was thinking in the line of raising it with 2-3 points but that might be out of the line?
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    Magog - Traveller

    The best idea i have had so far for Magog (and its still incomplete) is: Magog have notable Strenght (+2) and weak dexterity (-2). They are considered to have 1 point of armor and works just as subdermal armor. Magog do not breed normally but do lay their eggs into their (dead or alive)...
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    Magog - Traveller

    Well, their ship looks like well.. darts. :) they use their ships to ram other ships with their dartformed forward creating a bordingsession that is interesting to say the least. after they "ram" their opponents they pour out of their dartship and wreck havoc. The thing is that their ships is...
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    Magog - Traveller

    Hi, i´ve been a longtime lurker here. I really enjoy this forum with its mature posters. However i wonder if someone have done Magogs in traveller setting? If not, could you help me? Im currently GM:ing traveller but i do want to incorporate some stuff from The Andromeda world. It hasnt been...
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