I know this is a rather complicated topic with every planet having their own cultures, but I wonder if there are any books out there which describe the average days at different tech levels within the imperium?
The Darrians also have a large Aslan population. Most have assimilated and live like Darrians but there is one planet which continues to live like traditional Aslan.
Interestingly while the Hierate despises the Darrian Aslan, there is no conflict between the assimilated and traditional Aslan as...
On the other hand rolling a human baron is rather easy. And I think there are less barons out there than aslan who own a house.
Tieing Soc to Ter might have been a mistake as a high or even just average Soc as far as the game rules are concerned removes some reasons why an aslan should travel...
That would have been nice but I think that train has passed. When Mongoose commissioned the art they probably just said "lion men doing X" which is why you get anthro lions. Only one artists drew them more like humanoids with lion like features (Ihatei camp picture) And if a future artists is...
Seconded.
One book with all major (and maybe some minor) aliens in it would probably the best compromise between information density and value for the player.
But please, use this chance to actually go through the rules and update or even improve them instead of a copy-paste. For example the...
As a very basic start into orbital mechanics start playing Kerbal Space Program (although much of the shown mechanics there are rendered void if you have gravity control).
The Rescue Vacc Suite kinda looks redundant compared to HEV and Boarding suits of the same protection level unless the tools somehow justify the increased price. It might be a good idea to give some examples.
The flavour text of them being the "poor units" boarding suite doesn't make sense when...
06 - Survival Gear
Swimming Equipment: Text says that it improves speed and manoeuvrability, but no rule effect is mentioned
Personal Re-Entry Kit: Text mentions how dangerous it is and also mentions a computer to help untrained users, but no rules for using it are stated (which checks, effects...
Currently only the entry for Combat Implants in the benefit section has a page number to the corresponding chapter in the equipment section (and erroneously says chapter 99 instead of page 99).
Can the other benefits (weapons, vehicles, etc.) also show the page number where they are located...
The high TL Radio Transceivers do not seem to offer any benefit. While the TL 13 transceiver at least has a computer build in compare to TL 10 the TL 14 transceiver has exactly the same stats than the TL9 one.
Pg. 45, Other Benefits, Combat Implants, 1st sentence
Is: Gain any augmentations (see chapter 99)
with a limit of Cr50000 and TL 12.
Should be: Gain any augmentations (see page 99)
with a limit of Cr50000 and TL 12.
Event 3 of the Agent career forces you to roll on the mishap table under some circumstances.
Unlike the Disaster! Event (2) it does not say that you might stay in the career. So technically you must leave and I do not think that is intended.
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