And specific to the manned fighter aspect, the assessment and reaction aspect--are the ships, enemy military craft, friendly military craft, unknown, smugglers, pirates, or civilians?--is a complex assessment that at minimum requires a much more expensive robot to do.
So how does it change the answers if you decide that robots that can't attempt difficult tasks cannot attempt tasks if the effective difficulty plus (absolute value of) negative DM modifiers add up to something greater than the maximum task the robot can attempt? So, a robot that couldn't...
This is pretty insightful. A lot of this conversation has focused on high tech level fleet actions. I haven't gamed that out very much, but I'm under the impression that optimizers seem to think fighters don't make sense in that area anyway.
On the other hand, a lot of charted space is not high...
If they want a combat once per week to blow off steam, that could actually work within the traveller ruleset. (Make sure everyone has cloth armor or better--there's really no reason not to have TL 10 cloth at 250cr, avoid armor piercing ammo/weapons, and generally avoid autofire with gauss...
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