I just wonder do people have any particular ships they fear/loath to be seen being put on the opposite side of the board. Obviously there is the big boys like Yamato or the Iowa's but anything else where people have had repeated bad experiences?
Personally its the Italian Ciao Duilio...
Looking at some of the ships in the orginal book I gave it a rough scale of 5kts = 1". The Nelsons were good for 23kts when built but during the Bismarck chase Rodney was struggling to hold 21, so that's where I get 4" from.
I wouldn't say so. I used a Nelson last night to slowly beat to death a Ciao Duilio; they are powerful but not super powerful. They only gripe I have is the speed 5" is too fast for what the Nelson were really capable of. We cut it down to 4".
The group I play against use a set of aircraft rules I came up with. Basically the love child of V@S's aircraft rules and those of Starmada's fighter rules. Gives better results in terms of aircraft being a factor but tends to creak if there is more than 10 squadrons on the board.
That would be the Battlecruiser Goben. Was the German station ship in the med at outbreak of war. Dodged British attempts at interception before and after Britains entry into the war and escaped to Turkey. 'Sold' to the Ottoman Empire then pretty much dragged the empire into the war by shelling...
Which I think is correct it was one of the best ever built and when first introduced probably the best in the world.
Oh and I belief there is a challenger to Warspite's claim of longest range hit. Scharnhorst & Gneisenau got in very long range hits on Glorious. There is no way to say for sure...
An night battle, RN against KM early war so no ship is consider to have radar. Using our own night fighting rules. Forces are:
My
Warspite
Dorsetshire
London
Belfast
Edinburgh
Fiji
8 x J Class destroyers
Versus
P’s
Scharnhorst
Gneisenau
Admiral Scheer
Prinz Eugen
Königsberg
Karlsruhe
Köln...
The club I go to uses a different aircraft system that treats a flight as 6 individuals. It was easy to go for an approach where if an aircraft is forced to dodge on an attack run it's considered to have automatically missed.
Well there is an element of different strokes for different folks. I know I find it irritating when my HMS Warspite is getting pegged at by some bloody Italian battleship that out ranges (original stats) it in game terms. I know we tried the two 6's = 1 hit when we had a bit of hot submerged...
I would have thought going down the route of two 6's = one hit is probably the most simple way of doing thing. It means that only cap ships that throw lots of dice, stand any serious chance of hitting and even they will struggle.
However you will get several for the same price of one top rank battleship and a cruiser that's coming in at full speed is going to be difficult to hit before it gets into range. Plus of course one battleship can only be in one place at a time.
Personally I prefer to use the light cruiser...
Well I think the swordfish's long service was a lot to do with their slow speed performance which meant they could get airbourne off a flightdeck the size of a postage stamp.
Biplanes were often very manuverable, I'll read an account by a former Swordfish pilot who stated that two modern (ww2 modern) were needed to knock down a single Swordfish. A single fighter would find itself zooming past as the swordfish out turned it.
Plus in the case of the Swordfish, it was...
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