Recent content by dreamer_prophet

  1. D

    Keeping Lore Mundane (But Still Useful)

    Now that is something I could get enthusiastic about. I really like the way your ideas have evolved here; I see they could dovetail neatly with common magic too. Improvements in a character's Lore skill could be linked to promotion in the guild. Rather like a freemason demonstrating familiarity...
  2. D

    Keeping Lore Mundane (But Still Useful)

    I'm persuaded over the horses, but less so on the Metallurgy. At least in so far as I still think that spending on the theory of a skill as well as it's practice fails to reward players who are willing to sacrifice an obvious advantage in order to create an interesting character. Besides, I...
  3. D

    Keeping Lore Mundane (But Still Useful)

    Why, of course! Should a steppe nomad be expected to take Lore (Horses) as an advanced skill, though, or could most of this equestrian expertise be subsumed by their common skill: Lore (Regional)? I'd allow this, freeing up the opportunity to take a different advanced skill. Similarly I'd...
  4. D

    Keeping Lore Mundane (But Still Useful)

    Personally, I'm with you partly for this reason. But also, by making role-play-y skills equally as expensive to learn and develop as as big-ticket magic systems and more expensive than combat styles runs the risk of deterring players from taking them. It's not a game breaker, by any means, but...
  5. D

    Priestly Sorcerers

    I have to state up front that I'm not sold on this project, however one way to go might be to use Pact as the active spell-casting skill, take spells from the Divine Magic portfolio, and apply a modified version of Manipulation to them. Manipulation could be restricted to Range, Magnitude and...
  6. D

    Priestly Sorcerers

    and I was thinking that co opting Pact as the active Sorcery skill would mean dropping Divine Magic or else risk making it an overpowered skill, but of course pacts can be made with different powers to access different types of magic, so looking over this again I withdraw the remark. I think...
  7. D

    Priestly Sorcerers

    There appears to be an appetite to sideline Divine magic in favour of Sorcery. O.K. Each to his own. On topic: you could leave divine and sorcery magic systems intact, but make higher powers the source of Magic Points. These entities would require blood sacrifice to grant Magic Points (à la...
  8. D

    Invisibility Spell

    What about Rush? Surely it must be about Rush! :wink:
  9. D

    Sorcery As Transgression

    I like your plan! How can I donate some POW? :twisted:
  10. D

    Sorcery As Transgression

    Clearly YGWV applies across the board. Some people will feel the need to make firm decisions about objective Truth in their campaigns, others will prefer to leave the question open. I see the position you take with regard to sorcery will be a powerful driver for the campaign you outline, Alex...
  11. D

    Sorcery As Transgression

    I think were at cross purposes here. I'm only talking about the potential for dramatic effect generated by leaving room for some ambiguity. I have nothing to bring to a debate on religion vs. science.
  12. D

    Sorcery As Transgression

    I dunno. when sorcery is portrayed as ersatz science, it kinda loses it's magic if you see what I mean. In a settings where fervent belief can result in actual miracles the relationship between sorcery and theism can remain ambiguous but equally tense. It may seem a bit hackneyed, but the...
  13. D

    New Professions,skills and Backgrounds

    I think that your assumption here is at best uninformed. A college graduate would probably have the superior resume and outpace the "cave man" (or indeed anyone making their way in a world lacking the privileges and advantages of modernity) in a race for a career in, lets say, pharmaceuticals...
  14. D

    How do you make elementals?

    +1
  15. D

    Size of a garrison

    "Yes sir, of course you may stroll around our city in your panoply of very shiny and no doubt very valuable armour. I see you are a man of quality and not no troublemaker. Take care though, some of these streets can be a bit rough, and what with only 0.5% of the city making up the guard... well...
Back
Top