Recent content by DrBargle

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    RQ6: Heroic Abilities

    I really like that idea - it does stop the problem that a character gets to a skill level threshold and then - BOOM - loads of things become available. However, if I ever ran a game where the PCs survived long enough to be gaining Herioc Abilities, learning them would involve a serious quest...
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    Actual play questions

    And my system does that too, as if the S+S user can parry effectively with his offhand CA. If the 1H fighter wants to reserve the ability to parry effectively, he will be reduced to punching and grabbing with his bare hand, which are blocked by the shield, saving his sword to block the...
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    Actual play questions

    Can I just point out that under my system, this is still the case. The 'sword and shield' fighter has, probably, a size L parry (or a damaging bash) as his 'offhand' CA. The '1H sword' fighter has a size S parry as his 'offhand' CA. PLUS, the 'sword and shield' fighter only has to train in one...
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    Actual play questions

    But Spartans and pseudo-medieval nobles are martial castes. There were plenty of other people in those societies who couldn't fight with sword/spear and shield. They might have been able to hunt (but not all would), but having been on a wild boar hunt with a spear (I watched) it didn't seem to...
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    Actual play questions

    I don't think that there's anything powergamey about asking for the extra CA for fighting unarmed with one hand. He'll still be at a disadvantage compared to a weapon and shield fighter. On top of that, we house rule that the extra CA has to be spent using the source of the extra CA (or on...
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    The Keep on the Borderlands Legend Style!

    I have a bunch (well, boxes) of (A)D&D modules. I've been thinking of running a few of the B/X series with Legend - Night's Dark Terror, the Veiled Society, the Isle of Dread...
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    Age of Treason on RPOL

    Oh, yes please.
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    Bloodlines of Legend

    Pendragon style inter-generational epic campaigns? Combined with the old Runequest: Empires... Having characters and campaign events have a long-term effect on the game world. Recreating the appendices of Lord of the Rings...?
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    Fear and Madness

    But, surely that applies to everything in a game. Physical trauma is a lot more complicated than, 'you take a major wound, make a resilience roll'. Finding a fence in a busy port city is a lot more complicated than, 'tell me what you want to do and make a streetwise roll'. A game is a simplified...
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    Fear and Madness

    Aside from still wondering whether there is a difference between a character being unable to act because he is surprised and a character unable to act because he is terrified, I wonder if anyone has any thoughts on the fear and madness rules in Necromantic Arts. 'I don't believe in rules for...
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    Fear and Madness

    Actually, can I ask - in your games, do things such a Lamia or Dominate spells exist? Are PCs immune to their effects?
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    Fear and Madness

    Players lose control of their characters all the time. "My character hits the goblin with his axe." "Roll the dice." "I've rolled a '0' and a '0'" "No, he doesn't. Not only that, but...."
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    Fear and Madness

    The player of the character who ran away should maybe have put a few more points into Persistence then ;-) As for 'aplomb' - has that made it into any English language version of CoC? What a great idea.
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    Fear and Madness

    The Necromantic Arts fear and madness rules are a bit more simple that CoC (insanity is the point of CoC, isn't it?) - revolving around a Persistence test opposed by the 'fear rating' of the monster/situation. A goblin might have a fear rating of 10, while a zombie might have a fear rating of...
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    Fear and Madness

    I searched the forum, perhaps ineffectively, and couldn't see a thread discussing the topic, so: do any of you use the fear and madness system from Necromantic Arts? Have you tried it? How did it go? As a WFRP veteran, I'm thinking that the rules could add something to the game, and can't see a...
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